Crowd Simulation is very important in many virtual reality applications, because it improves the sense of immersion of the users by making the population of agents in the environment to move as real crowds do. Recently, models for simulating crowds, in which each agent is equipped with a synthetic vision system, have shown interesting results regarding the natural manner in which the agents navigate inside the environment thanks to their visual perception. In this article, we propose an upgrade to the agent’s visual system with a panoramic view in order to allow an agent to expand its vision beyond the limit of 180o imposed by the common projection provided by rendering APIs. Also, we analyze different parameters, which are used to define t...
ABSTRACT. This document presents a environment model for a multiagent system in Virtual Environment....
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
International audienceThe performance of an interactive virtual crowd system for entertainment purpo...
Crowd simulation is important in a wide variety of virtual reality applications, since the existence...
Collision avoidance behavior is always about maintaining free collision between virtual objects. It ...
Most recent crowd simulation algorithms equip agents with a synthetic vision component for steering....
Crowd simulation has received increasing attention for two decades because potential applications of...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
Crowd simulations are widely used for entertainment, evacuation training, architectural design and n...
International audienceIn the everyday exercise of controlling their locomotion, humans rely on their...
Most recent crowd simulation algorithms equip agents with a synthetic vision component for steering....
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
Cataloged from PDF version of article.Thesis (M.S.): Bilkent University, Department of Computer Engi...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
ABSTRACT. This document presents a environment model for a multiagent system in Virtual Environment....
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
International audienceThe performance of an interactive virtual crowd system for entertainment purpo...
Crowd simulation is important in a wide variety of virtual reality applications, since the existence...
Collision avoidance behavior is always about maintaining free collision between virtual objects. It ...
Most recent crowd simulation algorithms equip agents with a synthetic vision component for steering....
Crowd simulation has received increasing attention for two decades because potential applications of...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
Crowd simulations are widely used for entertainment, evacuation training, architectural design and n...
International audienceIn the everyday exercise of controlling their locomotion, humans rely on their...
Most recent crowd simulation algorithms equip agents with a synthetic vision component for steering....
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
Cataloged from PDF version of article.Thesis (M.S.): Bilkent University, Department of Computer Engi...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
ABSTRACT. This document presents a environment model for a multiagent system in Virtual Environment....
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
International audienceThe performance of an interactive virtual crowd system for entertainment purpo...