The mission of the Immersive Media Group (IMG) is to develop virtual locomotion user interfaces which allow humans to experience arbitrary 3D environments by means of the natural walking metaphor. Traveling through immersive virtual environments (IVEs) by means of real walking is an important activity to increase naturalness of virtual reality (VR)-based interaction. However, the size of the virtual world often differs from the size of the tracked lab space so that a straightforward implementation of omni-directional and unlimited walking is not possible. Redirected walking is one concept to address this issue by inconspicuously guiding the user on a physical path that may differ from the path the user perceives in the virtual world. For ex...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Victoria In...
Locomotion is a fundamental activity in Virtual Reality (VR) and has been the focus of a large body ...
International audienceImmersive spaces such as 4-sided displays with stereo viewing and high-quality...
Abstract—The mission of the Immersive Media Group (IMG) is to develop virtual locomotion user interf...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
Walking constitutes a fundamental method for traversing virtual environments, i.e. pressing buttons ...
We present redirection techniques that support exploration of large-scale virtual environments (VEs)...
Traditional head-mounted display (HMD) locomotion interfaces map real world movements into an equiva...
Walking is usually considered the most natural form of self-motion in a virtual environment (VE). Ho...
Redirected walking has gained popularity in recent years as a way of enhancing the safety of users i...
This paper proposes a novel locomotion interface that can generate an infinite floor with various su...
Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse i...
Immersive Virtual Environments (VEs) enable user controlled interactions within the environment such...
Immersive Virtual Environments (VEs) enable user controlled interactions within the environment such...
Immersive Virtual Environments (VEs) enable user controlled interactions within the environment such...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Victoria In...
Locomotion is a fundamental activity in Virtual Reality (VR) and has been the focus of a large body ...
International audienceImmersive spaces such as 4-sided displays with stereo viewing and high-quality...
Abstract—The mission of the Immersive Media Group (IMG) is to develop virtual locomotion user interf...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
Walking constitutes a fundamental method for traversing virtual environments, i.e. pressing buttons ...
We present redirection techniques that support exploration of large-scale virtual environments (VEs)...
Traditional head-mounted display (HMD) locomotion interfaces map real world movements into an equiva...
Walking is usually considered the most natural form of self-motion in a virtual environment (VE). Ho...
Redirected walking has gained popularity in recent years as a way of enhancing the safety of users i...
This paper proposes a novel locomotion interface that can generate an infinite floor with various su...
Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse i...
Immersive Virtual Environments (VEs) enable user controlled interactions within the environment such...
Immersive Virtual Environments (VEs) enable user controlled interactions within the environment such...
Immersive Virtual Environments (VEs) enable user controlled interactions within the environment such...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Victoria In...
Locomotion is a fundamental activity in Virtual Reality (VR) and has been the focus of a large body ...
International audienceImmersive spaces such as 4-sided displays with stereo viewing and high-quality...