The introduction of embedded sensors in smartphones and tablets allowed the use of these devices to interact with virtual environments. These devices also have the possibility of including additional information and performing naturally non-immersive tasks. This work presents a 3D interaction tablet-based tool, which allows the aggregation of all major 3D interaction tasks, such as navigation, selection, manipulation, system control and symbolic input. This tool is for generalpurpose systems, as well as, engineering applications. Generally this kind of application uses specific interaction devices with four or more degrees of freedom and a common keyboard and mouse for tasks that are naturally non-immersive, such as symbolic input (e.g., te...
This work provides an insight into the basics of 3D applications in conjunction with various custome...
International audienceTraditional interaction devices such as computer mice and keyboards do not ada...
This paper explores the field of virtual reality and how immersion and presences can be increased wh...
The introduction of embedded sensors in smartphones and tablets allowed the use of these devices to ...
Interaction with virtual environments has for a long time been a subject of research and many differ...
International audienceThis paper presents a preliminary study which aims at investigating the tangib...
The emerging capabilities of smartphones are fuelling a rise in the use of mobile phones as input de...
The ability to view and interact with 3D models has been happening for a long time. However, vision-...
Extended abstract and posterInternational audienceOur overall vision is to enable researchers to exp...
Abstract — There is a growing proliferation of 3D based applications in tablet devices, but there is...
International audience3D Virtual Environments (3DVE) come up as a good solution to transmit knowledg...
Abstract—This article focuses on a possibility to have a personal three dimensional graphical user i...
This paper describes how tablets can be used to increase the interaction possibilities of virtual re...
This paper describes how tablets can be used to increase the interaction possibilities of virtual re...
International audience3D Virtual Environments (3DVE) are more and more used in different application...
This work provides an insight into the basics of 3D applications in conjunction with various custome...
International audienceTraditional interaction devices such as computer mice and keyboards do not ada...
This paper explores the field of virtual reality and how immersion and presences can be increased wh...
The introduction of embedded sensors in smartphones and tablets allowed the use of these devices to ...
Interaction with virtual environments has for a long time been a subject of research and many differ...
International audienceThis paper presents a preliminary study which aims at investigating the tangib...
The emerging capabilities of smartphones are fuelling a rise in the use of mobile phones as input de...
The ability to view and interact with 3D models has been happening for a long time. However, vision-...
Extended abstract and posterInternational audienceOur overall vision is to enable researchers to exp...
Abstract — There is a growing proliferation of 3D based applications in tablet devices, but there is...
International audience3D Virtual Environments (3DVE) come up as a good solution to transmit knowledg...
Abstract—This article focuses on a possibility to have a personal three dimensional graphical user i...
This paper describes how tablets can be used to increase the interaction possibilities of virtual re...
This paper describes how tablets can be used to increase the interaction possibilities of virtual re...
International audience3D Virtual Environments (3DVE) are more and more used in different application...
This work provides an insight into the basics of 3D applications in conjunction with various custome...
International audienceTraditional interaction devices such as computer mice and keyboards do not ada...
This paper explores the field of virtual reality and how immersion and presences can be increased wh...