Real time strategy games are complex scenarios where multiple agents must be coordinated in a dynamic, partially observable environment. In this work, we model coordination as a task allocation problem, in which specific tasks must be properly assigned to agents. We employ a task allocation algorithm based on swarm intelligence and adjust its parameters using a genetic algorithm. A fitness estimation method is employed to accelerate execution of the genetic algorithm. To evaluate this approach, we implement this coordination mechanism in the AI of a popular video game: StarCraft: BroodWar. Experiment results show that the genetic algorithm successfully adjusts task allocation parameters. Besides, we assess the trade-off between solution qua...
Real-time strategy games are an exciting area of research, as creating a game AI poses many challeng...
One of the well-studied issues in multi-agent systems is the standard action-selection and sequencin...
If a computer game company wants to stay competitive they must offer something extra. For many years...
Real time strategy games are complex scenarios where multiple agents must be coordinated in a dynami...
Real-Time Strategy (RTS) games involve multiple agents acting simultaneously, and result in enormous...
One of the most elusive but important goals of swarm robotics is to reproduce the emergent collabora...
We present a drive-based agent capable of playing the real-time strategy computer game Starcraft. Su...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Computational intelligence (CI), such as evolutionary computation or swarm intelligence methods, is ...
Abstract—Real-Time Strategy (RTS) games are a genre of video games representing an interesting, well...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
This thesis presents an approach to controlling Micromanagement in Real-Time Strategy (RTS) computer...
The Ant Colony Optimization and Particle Swarm Optimization are two Swarm Intelligence algorithms of...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...
Abstract — This paper proposes the use of a Swarm Intelligence based approach (SITA) for Task Alloca...
Real-time strategy games are an exciting area of research, as creating a game AI poses many challeng...
One of the well-studied issues in multi-agent systems is the standard action-selection and sequencin...
If a computer game company wants to stay competitive they must offer something extra. For many years...
Real time strategy games are complex scenarios where multiple agents must be coordinated in a dynami...
Real-Time Strategy (RTS) games involve multiple agents acting simultaneously, and result in enormous...
One of the most elusive but important goals of swarm robotics is to reproduce the emergent collabora...
We present a drive-based agent capable of playing the real-time strategy computer game Starcraft. Su...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Computational intelligence (CI), such as evolutionary computation or swarm intelligence methods, is ...
Abstract—Real-Time Strategy (RTS) games are a genre of video games representing an interesting, well...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
This thesis presents an approach to controlling Micromanagement in Real-Time Strategy (RTS) computer...
The Ant Colony Optimization and Particle Swarm Optimization are two Swarm Intelligence algorithms of...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...
Abstract — This paper proposes the use of a Swarm Intelligence based approach (SITA) for Task Alloca...
Real-time strategy games are an exciting area of research, as creating a game AI poses many challeng...
One of the well-studied issues in multi-agent systems is the standard action-selection and sequencin...
If a computer game company wants to stay competitive they must offer something extra. For many years...