Serious games are a promising tool in different scenarios, such as education and health; however, there has been little research reported on their specialized use for older adults. We created a digital cognitive test – with the characteristics of a serious game – using Unified Design aiming to reproduce digitally the results of clinical cognitive evaluation in older people. The digital cognitive test was submitted to two validation experiments targeting an older public (n=40) with little experience in dealing with tablets or smartphones. The first experiment did not show significant correlation, but from it, we implemented initiatives to simplify the tests, which brought a positive result regarding convergence analysis in the second experim...
In recent years, videogames have demonstrated their positive effects in the psychological treatments...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whic...
This paper describes the analysis and design of a tablet-based gaming platform for seniors that prom...
Part 3: Serious GamesInternational audienceOne of the strategies proposed by the World Health Organi...
This paper presents the design and usability validation of a telematic test aimed at the early detec...
In the research field of cognitive aging, games have gained attention as training interventions to r...
The growth of ageing populations in many countries has prompted interest in the assessment of cognit...
As the aging population increases rapidly throughout the world, various approaches and studies are i...
Cognitive impairment in the elderly can be associated with the normal ageing processes or be a sympt...
Serious Games são uma ferramenta promissora em diferentes cenários, como educação e saúde; no entant...
This paper presents the design of a computerized serious game suite called the \u27Smart Thinker\u27...
Serious games present a valuable tool for continuous cognitive assessments especially in the case of...
Managing age-related decrease of cognitive function is an important public health challenge, especia...
Managing age-related decrease of cognitive function is an important public health challenge, especia...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whi...
In recent years, videogames have demonstrated their positive effects in the psychological treatments...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whic...
This paper describes the analysis and design of a tablet-based gaming platform for seniors that prom...
Part 3: Serious GamesInternational audienceOne of the strategies proposed by the World Health Organi...
This paper presents the design and usability validation of a telematic test aimed at the early detec...
In the research field of cognitive aging, games have gained attention as training interventions to r...
The growth of ageing populations in many countries has prompted interest in the assessment of cognit...
As the aging population increases rapidly throughout the world, various approaches and studies are i...
Cognitive impairment in the elderly can be associated with the normal ageing processes or be a sympt...
Serious Games são uma ferramenta promissora em diferentes cenários, como educação e saúde; no entant...
This paper presents the design of a computerized serious game suite called the \u27Smart Thinker\u27...
Serious games present a valuable tool for continuous cognitive assessments especially in the case of...
Managing age-related decrease of cognitive function is an important public health challenge, especia...
Managing age-related decrease of cognitive function is an important public health challenge, especia...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whi...
In recent years, videogames have demonstrated their positive effects in the psychological treatments...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whic...
This paper describes the analysis and design of a tablet-based gaming platform for seniors that prom...