Social games represent an important supplement to the education system. They help us develop the intelectual, emotional and social side of a child's personality. At the same time social games enable children, in a playful manner, a better personal insight and improved relationships with others. We have to account some steps and rules while using them to reach professional purposes. It is important to evaluate events during social games. After every game is finished it is necessary to talk with students what they have experienced in the game. The present paper is focused on use of social games in elementary schools which implement adjusted education program with lower educational standard. The research used a basic descriptive statistic and ...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
Educational game promotes self-learning of students and allows them creating positive associations r...
The aim of this semi experimental research was to study the effect of educational computer games on ...
Building adequate social relationships and learning about them is very important in our society. Now...
In the thesis we researched the effectiveness of game-based learning in the preschool period. Consid...
The aim of the thesis Social games with pre-school children is to present social games as one of the...
The master’s thesis titled Fostering Relationships among Pupils with Social Games is constructed fro...
The aim of this study was to examine the influences of physical education and play practices on the ...
The thesis {\clqq}Development of Social and Personal Competencies by means of Games{\crqq} surveys u...
Playing is an essential need in a child's pre-school period. By playing a child is getting to know t...
The aim of this research is to evaluate the acquisition of mild degree mentally disabled students; s...
Educational game promotes self-learning of students and allows them creating positive associations r...
Educational game promotes self-learning of students and allows them creating positive associations r...
There is good evidence that children’s prosocial skills are positively associated with health, well-...
The aim of this research is to examine the effect of educational games on dealing with the childhood...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
Educational game promotes self-learning of students and allows them creating positive associations r...
The aim of this semi experimental research was to study the effect of educational computer games on ...
Building adequate social relationships and learning about them is very important in our society. Now...
In the thesis we researched the effectiveness of game-based learning in the preschool period. Consid...
The aim of the thesis Social games with pre-school children is to present social games as one of the...
The master’s thesis titled Fostering Relationships among Pupils with Social Games is constructed fro...
The aim of this study was to examine the influences of physical education and play practices on the ...
The thesis {\clqq}Development of Social and Personal Competencies by means of Games{\crqq} surveys u...
Playing is an essential need in a child's pre-school period. By playing a child is getting to know t...
The aim of this research is to evaluate the acquisition of mild degree mentally disabled students; s...
Educational game promotes self-learning of students and allows them creating positive associations r...
Educational game promotes self-learning of students and allows them creating positive associations r...
There is good evidence that children’s prosocial skills are positively associated with health, well-...
The aim of this research is to examine the effect of educational games on dealing with the childhood...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
Educational game promotes self-learning of students and allows them creating positive associations r...
The aim of this semi experimental research was to study the effect of educational computer games on ...