This bachelor’s thesis deals with serious games or, more precisely, with digital games that are intended for educational, training and information purposes. In the theoretical part of the thesis serious games and their structure are described. These descriptions are followed by examples of serious games in the field of military, business, health care, government institutions, politics, religion, art, and education. The constructivist learning theory and its principles that form the basis of the learning process and educational serious games’ structure are presented. The theoretical part ends with a detailed description of instructions for planning educational serious games and their future developments in Slovene educational system. In the ...
The paper presents concepts for serious educational games and their use in the educational process. ...
The purpose of this thesis is to introduce game as a teaching and educational method. Game is the mo...
This paper is in his theoretical part working with institution of "game" and place of the game in so...
Diploma thesis "Serious games and their possible use in teaching and learning" describes the so-call...
This diploma thesis focuses on a didactic game and its usage within an educational process. The subj...
Práce se zabývá konceptem serious games a jeho využitím ve vzdělávání. V práci je uvedeno, co seriou...
The role and importance of serious computer games in contemporary educational practice is presented ...
(in english): Bachelor thesis is dealing with usage of digital educational games from student's poin...
This bachelor's thesis focuses on the topic of gamification in education and provides a complex view...
The thesis deals with the computer games and examples of their use for the education on assumption o...
V magistrski nalogi se dotaknemo fenomena resnih elektronskih iger in njihovega potenciala za učenje...
This diploma thesis is concerned on the creation and use of computer game (adventure). It´s purpose ...
Niniejsza praca zawiera opis mechanik, cech oraz możliwości gier poważnych, stających się coraz bard...
The thesis deals with the creation and use of an educational computer game in teaching the thematic ...
This report is about computer game based learning, how to make a program for making educational game...
The paper presents concepts for serious educational games and their use in the educational process. ...
The purpose of this thesis is to introduce game as a teaching and educational method. Game is the mo...
This paper is in his theoretical part working with institution of "game" and place of the game in so...
Diploma thesis "Serious games and their possible use in teaching and learning" describes the so-call...
This diploma thesis focuses on a didactic game and its usage within an educational process. The subj...
Práce se zabývá konceptem serious games a jeho využitím ve vzdělávání. V práci je uvedeno, co seriou...
The role and importance of serious computer games in contemporary educational practice is presented ...
(in english): Bachelor thesis is dealing with usage of digital educational games from student's poin...
This bachelor's thesis focuses on the topic of gamification in education and provides a complex view...
The thesis deals with the computer games and examples of their use for the education on assumption o...
V magistrski nalogi se dotaknemo fenomena resnih elektronskih iger in njihovega potenciala za učenje...
This diploma thesis is concerned on the creation and use of computer game (adventure). It´s purpose ...
Niniejsza praca zawiera opis mechanik, cech oraz możliwości gier poważnych, stających się coraz bard...
The thesis deals with the creation and use of an educational computer game in teaching the thematic ...
This report is about computer game based learning, how to make a program for making educational game...
The paper presents concepts for serious educational games and their use in the educational process. ...
The purpose of this thesis is to introduce game as a teaching and educational method. Game is the mo...
This paper is in his theoretical part working with institution of "game" and place of the game in so...