The CreativeCulture project has successfully implemented participatory studies that have effectively infused the CreativeCulture model to assist and accelerate learning for children especially in remote and rural locations in Sarawak. The CreativeCulture model is built upon playful and gameful design (based on the GameChangers initiatives). The localised and indigenous programme has been deployed in the rural schools in Borneo Malaysia (see http://mycapsule.my). A number of developed tools, innovative space; creative and educational products were built and aligned with the inclusion of Arts in Science, Technology, Engineering and Mathematics education (STEAM) and computational thinking. These products are published under the Creative Comm...
Games, which are more readily blended with existing educational techniques and practices, are more l...
There are a many examples of museums trying to create a playful environment for children, using Ubiq...
Design Play is Design Thinking for children. It is an open-ended, foundational creative framework th...
The CreativeCulture project has successfully implemented participatory studies that have effectively...
This action research utilised game-based learning principles in rural schools in Sarawak. Game desig...
Sustainable Rural Initiatives (SRI) is a non-profit organisation in Okana, a rural community in West...
Abstact The purpose of this study was to develop creative game models with natural media for early ...
We consider the integration of creative approaches to problem solving into pervasive games is a natu...
Research funded by AHRC and the Newton Fund is creatively transforming approaches to education for s...
Creativity is an inherent part of human development, it is the progress of thought; our natural incl...
Welcome to this themed collection for Research in Learning Technology. These articles collate ideas ...
This paper presents the formulated ‘play‑to‑engage’ model for indigenous community engagement that i...
This paper shows how the methods of software development and the art of computer programming can pro...
The education in the early period provides the cognitive development of the child. Globally world or...
Smartphones and video games are the most common activity among children to pass the time. Neverthele...
Games, which are more readily blended with existing educational techniques and practices, are more l...
There are a many examples of museums trying to create a playful environment for children, using Ubiq...
Design Play is Design Thinking for children. It is an open-ended, foundational creative framework th...
The CreativeCulture project has successfully implemented participatory studies that have effectively...
This action research utilised game-based learning principles in rural schools in Sarawak. Game desig...
Sustainable Rural Initiatives (SRI) is a non-profit organisation in Okana, a rural community in West...
Abstact The purpose of this study was to develop creative game models with natural media for early ...
We consider the integration of creative approaches to problem solving into pervasive games is a natu...
Research funded by AHRC and the Newton Fund is creatively transforming approaches to education for s...
Creativity is an inherent part of human development, it is the progress of thought; our natural incl...
Welcome to this themed collection for Research in Learning Technology. These articles collate ideas ...
This paper presents the formulated ‘play‑to‑engage’ model for indigenous community engagement that i...
This paper shows how the methods of software development and the art of computer programming can pro...
The education in the early period provides the cognitive development of the child. Globally world or...
Smartphones and video games are the most common activity among children to pass the time. Neverthele...
Games, which are more readily blended with existing educational techniques and practices, are more l...
There are a many examples of museums trying to create a playful environment for children, using Ubiq...
Design Play is Design Thinking for children. It is an open-ended, foundational creative framework th...