The purpose of this game research is to observe and evaluate how the implementation of the game-based learning (embedded with IT ) can improve students’ focus in class and at the same time having fun with their study. Based on the result, students enjoy more when playing the games while studying. They tend to focus more and learn from their mistakes
The experiential learning process is a relevant method used to enhance understanding of the field an...
This study aimed to explore university students’ perceptions of the implementation of board games. I...
ABSTRACT Wulandari, Devy. 2010. Board Games to Improve the Fourth Grade Students'Participation in ...
The purpose of this game research is to observe and evaluate how the implementation of the game-base...
The use of game-based learning in education is prevalent. However, the effectiveness of it as a tool...
Today’s IT-savvy students are accustomed to multi-tasking, graphics, fun, and fantasy. They are said...
Activity-based and game-based learning environment significantly enhances the learning experience an...
This study compared the effects of game-based learning and textbook on students achievement. A probl...
This case study considers the impact of introducing game based learning into a large-scale, undergra...
Today’s Internet Generation is accustomed to multi-tasking, graphics, fun, and fantasy. Educators in...
Background: The use of games and technology for educational purposes can be an appropriate method of...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
The concept of learning through playing is one of a pedagogy that can boost students’ learning inter...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
Abstract-This research was inspired by the learning activity in Social Science subjects in SMPN 19 B...
The experiential learning process is a relevant method used to enhance understanding of the field an...
This study aimed to explore university students’ perceptions of the implementation of board games. I...
ABSTRACT Wulandari, Devy. 2010. Board Games to Improve the Fourth Grade Students'Participation in ...
The purpose of this game research is to observe and evaluate how the implementation of the game-base...
The use of game-based learning in education is prevalent. However, the effectiveness of it as a tool...
Today’s IT-savvy students are accustomed to multi-tasking, graphics, fun, and fantasy. They are said...
Activity-based and game-based learning environment significantly enhances the learning experience an...
This study compared the effects of game-based learning and textbook on students achievement. A probl...
This case study considers the impact of introducing game based learning into a large-scale, undergra...
Today’s Internet Generation is accustomed to multi-tasking, graphics, fun, and fantasy. Educators in...
Background: The use of games and technology for educational purposes can be an appropriate method of...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
The concept of learning through playing is one of a pedagogy that can boost students’ learning inter...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
Abstract-This research was inspired by the learning activity in Social Science subjects in SMPN 19 B...
The experiential learning process is a relevant method used to enhance understanding of the field an...
This study aimed to explore university students’ perceptions of the implementation of board games. I...
ABSTRACT Wulandari, Devy. 2010. Board Games to Improve the Fourth Grade Students'Participation in ...