Space perception in virtual reality (VR) is distorted. Does action in conjunction with an avatar\u27s presence improve perception in VR? Participants judged whether a virtual ball was within reach. Condition 1 was perception-only, where the participant was not allowed to move nor could see their arms. Condition 2 was perception with nonvisible action, where the participant could move their real arm to reach but could not see an avatar representation of the arm. Condition 3 was perception with visible action, where the participant could move and see a virtual hand that corresponded to the actual arm movement. Participants overestimated their own reach by about 15% in the avatar condition and the proprioceptive condition. The perception-only ...
Introduction: The affordances available to an individual are scaled to the individual’s body. This s...
Immersive virtual environments (VEs) provide participants with computer-generated environments fille...
To incorporate immersive technologies as part of the educational curriculum, this article is an ende...
Tasks such as standing and reaching require differing levels of postural stability. Postural equilib...
In virtual reality avatars are animated graphical representation of a person embedded in a virtual e...
Human-computer interaction design principles largely focus on static representations and have yet to...
University of Minnesota M.S. thesis.June 2019. Major: Computer Science. Advisor: Peter Willemsen. 1...
Advances in display, computing and sensor technologies have led to a revival of interest and excitem...
How does the relationship between an actor’s body proportions (eye-, shoulder-, and arm length) and ...
Vision research has progressed from simple experimental setups, to the immersive capabilities of vir...
Virtual and Augmented Reality (VR and AR) methods provide both opportunities and challenges for rese...
Perspective taking and judging affordances share similar functional goals when determining whether a...
Advances in computer graphics have enabled us to generate more compelling 3D virtual environments. '...
Immersive virtual reality systems employing head-mounted displays offer great promise for the invest...
The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is bei...
Introduction: The affordances available to an individual are scaled to the individual’s body. This s...
Immersive virtual environments (VEs) provide participants with computer-generated environments fille...
To incorporate immersive technologies as part of the educational curriculum, this article is an ende...
Tasks such as standing and reaching require differing levels of postural stability. Postural equilib...
In virtual reality avatars are animated graphical representation of a person embedded in a virtual e...
Human-computer interaction design principles largely focus on static representations and have yet to...
University of Minnesota M.S. thesis.June 2019. Major: Computer Science. Advisor: Peter Willemsen. 1...
Advances in display, computing and sensor technologies have led to a revival of interest and excitem...
How does the relationship between an actor’s body proportions (eye-, shoulder-, and arm length) and ...
Vision research has progressed from simple experimental setups, to the immersive capabilities of vir...
Virtual and Augmented Reality (VR and AR) methods provide both opportunities and challenges for rese...
Perspective taking and judging affordances share similar functional goals when determining whether a...
Advances in computer graphics have enabled us to generate more compelling 3D virtual environments. '...
Immersive virtual reality systems employing head-mounted displays offer great promise for the invest...
The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is bei...
Introduction: The affordances available to an individual are scaled to the individual’s body. This s...
Immersive virtual environments (VEs) provide participants with computer-generated environments fille...
To incorporate immersive technologies as part of the educational curriculum, this article is an ende...