This article explores how to design for product longevity. The design approach Contexts of Experience (COE) makes the basis for this interdisciplinary study which combines research on consumer-product attachment (CPA) and related psychological mechanisms, design and design practice. The conceptual design approach COE was explored through a case study with student projects on master's level in product design and interviews. One specific project namely the “Spa radiator” that to a great extent infused various experiences as part of the product made the main subject for this study. Through the case analysis done by concept mapping, five different Levels of Activation (LoA) were disclosed: cognitive, motional, relational, perceptive and imagina...
There is an increased focus on emotional design in order to build more sustainable attitudes towards...
© 2016 ACM. There is a growing interest in interactive technologies that support remembering by cons...
This thesis presents a practice-led research investigation into ways of designing more experiential ...
This article explores how to design for product longevity. The design approach Contexts of Experienc...
This article introduces how one can design for product longevity through eliciting consumer-product ...
This is the final version. Available from MDPI via the DOI in this record.How can we develop product...
How can we develop products that consumers want to use for longer? The lifetime of electrical produc...
Objects often become cherished for their ties to beliefs, experiences, memories, people, places or v...
Objects often become cherished for their ties to beliefs, experiences, memories, people, places or v...
© Copyright 2015 ACM. Interactive devices can support personal remembering to benefit well-being. Th...
Memory in making explores different ways we can utilise memories, nostalgic storytelling and reminis...
To realize the shift towards a Circular Economy, products should stay usable as long as possible. Ma...
[[abstract]]The recall of certain memories can arouse emotional responses. This study is to establis...
Designers and manufacturers often see consumption as the primary objective of a product – with impli...
This paper explores the relationships between subjective experiences and objective design parameters...
There is an increased focus on emotional design in order to build more sustainable attitudes towards...
© 2016 ACM. There is a growing interest in interactive technologies that support remembering by cons...
This thesis presents a practice-led research investigation into ways of designing more experiential ...
This article explores how to design for product longevity. The design approach Contexts of Experienc...
This article introduces how one can design for product longevity through eliciting consumer-product ...
This is the final version. Available from MDPI via the DOI in this record.How can we develop product...
How can we develop products that consumers want to use for longer? The lifetime of electrical produc...
Objects often become cherished for their ties to beliefs, experiences, memories, people, places or v...
Objects often become cherished for their ties to beliefs, experiences, memories, people, places or v...
© Copyright 2015 ACM. Interactive devices can support personal remembering to benefit well-being. Th...
Memory in making explores different ways we can utilise memories, nostalgic storytelling and reminis...
To realize the shift towards a Circular Economy, products should stay usable as long as possible. Ma...
[[abstract]]The recall of certain memories can arouse emotional responses. This study is to establis...
Designers and manufacturers often see consumption as the primary objective of a product – with impli...
This paper explores the relationships between subjective experiences and objective design parameters...
There is an increased focus on emotional design in order to build more sustainable attitudes towards...
© 2016 ACM. There is a growing interest in interactive technologies that support remembering by cons...
This thesis presents a practice-led research investigation into ways of designing more experiential ...