Strategie real-time systems are of high potential and their applications are growing, although they are mostly prevalent in video games, military training, and military planning. We propose a paradigm to advance current systems by introducing emotions into the simulated agents that make decisions and solve situations cooperatively. By utilizing emotional reactions and communication, we hope to advance these systems so that the decision process better mimics human behavior. Since our system allows sharing of emotions with nearby agents it utilizes both internal and external emotional control
In this paper we address the problem of how emo-tions ground perception and social interaction. We p...
Systems intelligence is the ability to act intelligently within complex systems involving interactio...
During the last two decades, researchers have collected a decisive amount of experimental evidence a...
Strategic real-time systems are of high potential and their ap-plications are growing, although they...
In this paper, we consider emotion as a factor in the decision-making process and actions taken by a...
2013-10-01Intelligent agents in games tend to exhibit behaviors that do not reflect humanlike qualit...
Artificial intelligence (AI) is already a fundamental component of computer games. In this context i...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
In this paper, we propose an Agent Architecture including Emotion-like mechanisms to improve the glo...
A tecnhical report based on Mr. Campisi's masters thesis, addressing a new model of computer game AI...
International audienceThe cyber-physical systems deployment takes up an ever-increasing number of fi...
Emotions are ubiquitous in the conduct of military strategy. Although strategic studies scholarship ...
New economic conditions, particularly the increase of inter and intra organizational competitiveness...
In this paper, a new approach to the generation and the role of artificial emotions in the decision-...
Becker C, Kopp S, Wachsmuth I. Why emotions should be integrated into conversational agents. In: Nis...
In this paper we address the problem of how emo-tions ground perception and social interaction. We p...
Systems intelligence is the ability to act intelligently within complex systems involving interactio...
During the last two decades, researchers have collected a decisive amount of experimental evidence a...
Strategic real-time systems are of high potential and their ap-plications are growing, although they...
In this paper, we consider emotion as a factor in the decision-making process and actions taken by a...
2013-10-01Intelligent agents in games tend to exhibit behaviors that do not reflect humanlike qualit...
Artificial intelligence (AI) is already a fundamental component of computer games. In this context i...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
In this paper, we propose an Agent Architecture including Emotion-like mechanisms to improve the glo...
A tecnhical report based on Mr. Campisi's masters thesis, addressing a new model of computer game AI...
International audienceThe cyber-physical systems deployment takes up an ever-increasing number of fi...
Emotions are ubiquitous in the conduct of military strategy. Although strategic studies scholarship ...
New economic conditions, particularly the increase of inter and intra organizational competitiveness...
In this paper, a new approach to the generation and the role of artificial emotions in the decision-...
Becker C, Kopp S, Wachsmuth I. Why emotions should be integrated into conversational agents. In: Nis...
In this paper we address the problem of how emo-tions ground perception and social interaction. We p...
Systems intelligence is the ability to act intelligently within complex systems involving interactio...
During the last two decades, researchers have collected a decisive amount of experimental evidence a...