This paper seeks to understand the learning that arises from the use of entertainment video games in digital natives. Towards that goal, the question established itself though the following problem: what type of learning can emerge from de natives relationship with games? Through dialogue, via open questionnaires with the research subjects, namely: young post graduate Brazilian students and High School students form a public school, we tried to develop a research of illustrative nature, intended to elucidate and develop a background of the realities of the digital natives learning process. It is understood by digital natives, not only those individuals who were born and developed surrounded by digital technologies, as well as people who use...
Digital games can be inserted in the context of school education as tools to promote knowledge, favo...
In contrast to other media like TV or cinema, digital games are unique and different because they o...
Digital games integrated into pedagogical practice can result in a more engaging, contextualized and...
Nos últimos anos, nota-se um grande aumento do interesse quanto ao uso de jogos digitais na Educação...
Digital games are considered to be the preferred activity of children and the Young as they enable i...
Having in sight the current inertia found on the school physical environments as well as on the High...
This paper is part of a doctoral research (PPGACV-FAV/UFG) that studies the relation of children and...
A popularização dos jogos digitais tem promovido uma série de experimentos e investigações de como ...
This monograph presents consolidated information on the use of Digital Educational Games in the Teac...
This study proposes a teaching strategy based on learning with digital games, to provide an active m...
This study proposes a teaching strategy based on learning with digital games, to provide an active ...
Os jogos digitais são uma consequência do avanço das tecnologias da informação e comunicação, da exp...
In this study, we investigate the emergence of online games as part of the digital culture (Castells...
This paper presents a case study analyzing which learning cognitive strategies are employed by stude...
This study aims at analyzing the features of hypermediatic features and their relation with educativ...
Digital games can be inserted in the context of school education as tools to promote knowledge, favo...
In contrast to other media like TV or cinema, digital games are unique and different because they o...
Digital games integrated into pedagogical practice can result in a more engaging, contextualized and...
Nos últimos anos, nota-se um grande aumento do interesse quanto ao uso de jogos digitais na Educação...
Digital games are considered to be the preferred activity of children and the Young as they enable i...
Having in sight the current inertia found on the school physical environments as well as on the High...
This paper is part of a doctoral research (PPGACV-FAV/UFG) that studies the relation of children and...
A popularização dos jogos digitais tem promovido uma série de experimentos e investigações de como ...
This monograph presents consolidated information on the use of Digital Educational Games in the Teac...
This study proposes a teaching strategy based on learning with digital games, to provide an active m...
This study proposes a teaching strategy based on learning with digital games, to provide an active ...
Os jogos digitais são uma consequência do avanço das tecnologias da informação e comunicação, da exp...
In this study, we investigate the emergence of online games as part of the digital culture (Castells...
This paper presents a case study analyzing which learning cognitive strategies are employed by stude...
This study aims at analyzing the features of hypermediatic features and their relation with educativ...
Digital games can be inserted in the context of school education as tools to promote knowledge, favo...
In contrast to other media like TV or cinema, digital games are unique and different because they o...
Digital games integrated into pedagogical practice can result in a more engaging, contextualized and...