Multimedia is a combination of several media. The media used is Macromedia Flash and Sparkol Videoscribe. The purpose of this study was to determine the feasibility, attractiveness and effectiveness of the use of multimedia learning with the realistic mathematical approach of class VIII MTsN 2 Bandar Lampung. The development procedure used is the Borg and Gall design development model that has been cited by Sutopo into 7 stages, namely Potential and problems, Data collection, Product Design, Design Validation, Design Revision, Product Trial, and Product Revision. The results of the material expert research and media experts obtained a "Valid" criterion with an average value of 3.4 experts and a media expert of 3.3. Then the responses of stu...
This research is development research that aims to produce mathematics learning media using ma...
This research has two goals that are to produce a product in the form of interactive computer-based ...
Penelitian ini bertujuan untuk mengembangkan dan menghasilkan media pembelajaran untuk mahasiswa pen...
Improving the quality of education becomes an integral part of efforts to improve human quality of b...
This research aims to produce learning materials for mathematics media wake up space by using macrom...
Tujuan penelitian ini Macromedia flash dapat digunakan sebagai multimedia pembelajaran. Akan tetapi ...
This research was a development research using the Plomp model with 3 phases, namely preliminary res...
Learning using computer media can stimulate students to do exercises, carry out learning activities ...
This study aims to develop learning media with macromedia flash on the subject of kapita selekta mat...
Abstract: The purposes of this study were: (1) to develop a valid interactive multimedia learning as...
The purposes of this study were: (1) to develop a valid interactive multimedia learning as a source ...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran yang berbasis macromedia flash 8 den...
In fact, the learning outcomes and understanding of fifth graders at SDN 1 Kacangan on mathemathics ...
The purpose of the research is to produce media-based math learning macromedia flash on the subject ...
This study aims to determine (1) students' mathematics learning outcomes by using macromedia flash m...
This research is development research that aims to produce mathematics learning media using ma...
This research has two goals that are to produce a product in the form of interactive computer-based ...
Penelitian ini bertujuan untuk mengembangkan dan menghasilkan media pembelajaran untuk mahasiswa pen...
Improving the quality of education becomes an integral part of efforts to improve human quality of b...
This research aims to produce learning materials for mathematics media wake up space by using macrom...
Tujuan penelitian ini Macromedia flash dapat digunakan sebagai multimedia pembelajaran. Akan tetapi ...
This research was a development research using the Plomp model with 3 phases, namely preliminary res...
Learning using computer media can stimulate students to do exercises, carry out learning activities ...
This study aims to develop learning media with macromedia flash on the subject of kapita selekta mat...
Abstract: The purposes of this study were: (1) to develop a valid interactive multimedia learning as...
The purposes of this study were: (1) to develop a valid interactive multimedia learning as a source ...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran yang berbasis macromedia flash 8 den...
In fact, the learning outcomes and understanding of fifth graders at SDN 1 Kacangan on mathemathics ...
The purpose of the research is to produce media-based math learning macromedia flash on the subject ...
This study aims to determine (1) students' mathematics learning outcomes by using macromedia flash m...
This research is development research that aims to produce mathematics learning media using ma...
This research has two goals that are to produce a product in the form of interactive computer-based ...
Penelitian ini bertujuan untuk mengembangkan dan menghasilkan media pembelajaran untuk mahasiswa pen...