The internet, online games, smartphones are things that are very familiar with the lives of millennials today, including the millennial generation in Japan. Everything that comes with it is a necessity, including the negative effects it causes. In Japan, the society has highlighted many problems arising from the internet, online games, and smartphones, one of which is the addiction problem in using these devices. This brings us to the classic problem of Japanese society, namely, hikikomori, where a person stays at home for long periods, does not socialize and work, and only does what he/she likes. This research will further explore the relationship between online games and the hikikomori phenomenon that developed in Japan
The research focuses on knowing the characteristics of the attraction of online games, the advantage...
Online games have become one of the most popular games and frequently played among adolescents. Adol...
The games which are played by people from various parts of the world via the Internet, shortly named...
Background: Internet Gaming Disorder (IGD) and Hikikomori (an extreme form of social real-life withd...
Background: As the number of internet users increases, problems related to internet overuse are beco...
Computers, video games, and technological devices are part of young people’s everyday lives. Hikikom...
Aging population and low birth rate have been challenges that Japan has faced for many years. In add...
Recent (2013) scientific articles within the field of communication sciences as well as news article...
Background: Internet Gaming Disorder (IGD) and Hikikomori (an extreme form of real-life social withd...
Hikikomori refers to a mental disorder that manifests as an extreme form of social withdrawal. Those...
The empirical research literature on technology-based addictions, particularly addiction to the Inte...
Background: The prevalence of Internet addiction (IA) among employed adults has not been reported us...
Internet use-related addiction problems (e.g., Internet addiction, problem mobile phone use, problem...
Abstract This research was aimed to study the behaviors and effects of internet technology focus on ...
Internet, already a part of our lives far surpassing its limits as a means of communicat...
The research focuses on knowing the characteristics of the attraction of online games, the advantage...
Online games have become one of the most popular games and frequently played among adolescents. Adol...
The games which are played by people from various parts of the world via the Internet, shortly named...
Background: Internet Gaming Disorder (IGD) and Hikikomori (an extreme form of social real-life withd...
Background: As the number of internet users increases, problems related to internet overuse are beco...
Computers, video games, and technological devices are part of young people’s everyday lives. Hikikom...
Aging population and low birth rate have been challenges that Japan has faced for many years. In add...
Recent (2013) scientific articles within the field of communication sciences as well as news article...
Background: Internet Gaming Disorder (IGD) and Hikikomori (an extreme form of real-life social withd...
Hikikomori refers to a mental disorder that manifests as an extreme form of social withdrawal. Those...
The empirical research literature on technology-based addictions, particularly addiction to the Inte...
Background: The prevalence of Internet addiction (IA) among employed adults has not been reported us...
Internet use-related addiction problems (e.g., Internet addiction, problem mobile phone use, problem...
Abstract This research was aimed to study the behaviors and effects of internet technology focus on ...
Internet, already a part of our lives far surpassing its limits as a means of communicat...
The research focuses on knowing the characteristics of the attraction of online games, the advantage...
Online games have become one of the most popular games and frequently played among adolescents. Adol...
The games which are played by people from various parts of the world via the Internet, shortly named...