Virtual Reality (VR) offers an alternative to complement physical or neurological rehabilitation based on the efficacy of Gamification as a technique to get compromised, enjoy, and turn treatment periods less annoying through an immersive task. This work presents the design of a VR environment and takes into a count three levels of presence: self-presence, physical, and social. Thirteen healthy participants performed a traditional balance session with a wobble board through a parachute game. The direction of the fall is controlled with the inclination of a wobble board platform instrumented with a Gyroscope, electrocardiography (ECG), electrodermal activity (EDA), and respiratory rate (RESP) signals are simultaneously recorded. These psycho...
Emerging research confirms the need for technologically enhanced solutions to support non-pharmacolo...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
International audienceThe use of Virtual Environments (VEs) is a safer and cost-effective alternativ...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
Physical rehabilitation is an intensive process that often holds many challenges for patients such a...
Purpose: In the past few years, medicine has upgraded its therapeutic techniques and practices, with...
International audienceMotor rehabilitation exercises require recurrent repetitions to enhance patien...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
International audienceIn this paper, an adaptive serious game-based functional rehabilitation system...
Stroke is a leading cause of disability, and with the stroke survivor population rising in most coun...
This paper proposes the use of a non-immersive virtual reality rehabilitation system “ReHabgame” dev...
In this work a Virtual Reality application is developed and focused on the physical rehabil-itation ...
One of the most important factors to influence user experience in human-computer interaction is the ...
Serious games and virtual reality are promising tools for future rehabilitation. They represent solu...
Robot-aided and virtual reality environments are used usually in rehabilitation tasks due to their h...
Emerging research confirms the need for technologically enhanced solutions to support non-pharmacolo...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
International audienceThe use of Virtual Environments (VEs) is a safer and cost-effective alternativ...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
Physical rehabilitation is an intensive process that often holds many challenges for patients such a...
Purpose: In the past few years, medicine has upgraded its therapeutic techniques and practices, with...
International audienceMotor rehabilitation exercises require recurrent repetitions to enhance patien...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
International audienceIn this paper, an adaptive serious game-based functional rehabilitation system...
Stroke is a leading cause of disability, and with the stroke survivor population rising in most coun...
This paper proposes the use of a non-immersive virtual reality rehabilitation system “ReHabgame” dev...
In this work a Virtual Reality application is developed and focused on the physical rehabil-itation ...
One of the most important factors to influence user experience in human-computer interaction is the ...
Serious games and virtual reality are promising tools for future rehabilitation. They represent solu...
Robot-aided and virtual reality environments are used usually in rehabilitation tasks due to their h...
Emerging research confirms the need for technologically enhanced solutions to support non-pharmacolo...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
International audienceThe use of Virtual Environments (VEs) is a safer and cost-effective alternativ...