The main target in this research is a design of a virtual martial arts training system in real-time and as a tool in learning martial arts independently using genetic algorithm methods and dynamic time warping. In this paper, it is still in the initial stages, which is focused on taking data sets of martial arts warriors using 3D animation and the Kinect sensor cameras, there are 2 warriors x 8 moves x 596 cases/gesture = 9,536 cases. Gesture Recognition Studies are usually distinguished: body gesture and hand and arm gesture, head and face gesture, and, all three can be studied simultaneously in martial arts pencak silat, using martial arts stance detection with scoring methods. Silat movement data is recorded in the form of oni files usin...
Hand gesture has been part of human communication, where, young children usually communicate by usin...
Due to the universal non-verbal natural communication approach that allows for effective communicati...
Gesture recognition represents an important ability by which a computer is able to directly accept ...
Pencak Silat is a genuine Indonesian martial art. Judging from its development, pencak silat is stil...
There are many kinds of martial arts in Indonesia, both native martial arts from Indonesia such as p...
Penelitian ini bertujuan untuk mengembangkan bentuk latihan kecepatan reaksi Pencak silat melalui me...
Characterisation of Kaedah A is important to ensure its efficacy as one of defensive techniques emph...
This thesis focuses on bare hand gesture recognition by proposing a new architecture to solve the pr...
In various martial arts, competitors are interested in quantifying and categorising techniques which...
In this computer world almost everything is made available online. All possible systems are making u...
Sign language is a language that uses hand gestures and lip movements to explain the meaning. For th...
This paper presents a multimodal system capable to understand and correct in real-time the movements...
The purpose of this research is to improve the learning outcomes of a single stance of pencak silat ...
This preliminary study presents a system capable of recognizing human gesture in real-time. The ges...
Pencak silat merupakan salah satu warisan budaya Indonesia yang harus di lestarikan oleh masyarakat ...
Hand gesture has been part of human communication, where, young children usually communicate by usin...
Due to the universal non-verbal natural communication approach that allows for effective communicati...
Gesture recognition represents an important ability by which a computer is able to directly accept ...
Pencak Silat is a genuine Indonesian martial art. Judging from its development, pencak silat is stil...
There are many kinds of martial arts in Indonesia, both native martial arts from Indonesia such as p...
Penelitian ini bertujuan untuk mengembangkan bentuk latihan kecepatan reaksi Pencak silat melalui me...
Characterisation of Kaedah A is important to ensure its efficacy as one of defensive techniques emph...
This thesis focuses on bare hand gesture recognition by proposing a new architecture to solve the pr...
In various martial arts, competitors are interested in quantifying and categorising techniques which...
In this computer world almost everything is made available online. All possible systems are making u...
Sign language is a language that uses hand gestures and lip movements to explain the meaning. For th...
This paper presents a multimodal system capable to understand and correct in real-time the movements...
The purpose of this research is to improve the learning outcomes of a single stance of pencak silat ...
This preliminary study presents a system capable of recognizing human gesture in real-time. The ges...
Pencak silat merupakan salah satu warisan budaya Indonesia yang harus di lestarikan oleh masyarakat ...
Hand gesture has been part of human communication, where, young children usually communicate by usin...
Due to the universal non-verbal natural communication approach that allows for effective communicati...
Gesture recognition represents an important ability by which a computer is able to directly accept ...