This paper is devoted to the development of an algorithmic model that solves a set of interrelated computational geometry problems efficiently. To do this, an algorithmic environment with a unified data structure is created, which allows to implement complex use cases efficiently with respect to required computational resources. We build the environment based on the “divide and conquer” strategy. Once a convex hull is a key to a set of computational geometry problems, we offer a concatenable queue data structure to maintain it. The data structure is in the form of a modified balanced binary tree. This allows us to perform operations needed in algorithms for a set of problems in O(log2 n) time. Furthermore we offer a way to execute the algor...
We present a parallel algorithm for finding the convex hull of a sorted point set. The algorithm run...
In this paper, we describe efficient MapReduce simulations of parallel algorithms specified in the B...
The ability to manipulate objects in computer graphics and robotics depends critically on fast and f...
This paper is devoted to the development of an algorithmic model that solves a set of interrelated c...
Computers with multiple processor cores using shared memory are now ubiquitous. In this paper, we pr...
We present parallel computational geometry algorithms that are scalable, architecture independent, e...
This paper describes several parallel algorithms that solve geometric problems. The algorithms are b...
We present parallel algorithms for some fundamental problems in computational geometry which have a ...
We present parallel algorithms for some fundamental problems in computational geometry which have ru...
AbstractComputers with multiple processor cores using shared memory are now ubiquitous. In this pape...
Geometric hierarchies have proven useful for the problems of point location in planar subdivisions a...
Computational geometry is, in brief, the study of algorithms for geometric problems. Classical study...
There are a number of fundamental problems in computational geometry for which work-optimal algorith...
International audienceComputers with multiple processor cores using shared memory are now ubiquitous...
Computational geometry is concerned with the algorithmic aspects of solving geometric problems. The ...
We present a parallel algorithm for finding the convex hull of a sorted point set. The algorithm run...
In this paper, we describe efficient MapReduce simulations of parallel algorithms specified in the B...
The ability to manipulate objects in computer graphics and robotics depends critically on fast and f...
This paper is devoted to the development of an algorithmic model that solves a set of interrelated c...
Computers with multiple processor cores using shared memory are now ubiquitous. In this paper, we pr...
We present parallel computational geometry algorithms that are scalable, architecture independent, e...
This paper describes several parallel algorithms that solve geometric problems. The algorithms are b...
We present parallel algorithms for some fundamental problems in computational geometry which have a ...
We present parallel algorithms for some fundamental problems in computational geometry which have ru...
AbstractComputers with multiple processor cores using shared memory are now ubiquitous. In this pape...
Geometric hierarchies have proven useful for the problems of point location in planar subdivisions a...
Computational geometry is, in brief, the study of algorithms for geometric problems. Classical study...
There are a number of fundamental problems in computational geometry for which work-optimal algorith...
International audienceComputers with multiple processor cores using shared memory are now ubiquitous...
Computational geometry is concerned with the algorithmic aspects of solving geometric problems. The ...
We present a parallel algorithm for finding the convex hull of a sorted point set. The algorithm run...
In this paper, we describe efficient MapReduce simulations of parallel algorithms specified in the B...
The ability to manipulate objects in computer graphics and robotics depends critically on fast and f...