A critical need surfaced for higher education institutions to identify pioneering teaching methods to effectively prepare students for their future. Gamification, as a potential innovative instructional strategy, introduced the role of play to learning to target those cognitive resources required to promote optimal learning. Higher education lacked the empirical evidence to determine the effectiveness of gamification as an emerging, innovative instructional strategy, specifically gamification’s influence on learner’s cognition. The influence of gamification on learners’ perception of mental effort and task difficulty when completing learning tasks and the influence of gamification on outcome achievement was not known in the literature. The ...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification has now started to take root in the post-secondary classroom. Educators have learned mu...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
Gamification has gone through a faddish cycle. It first gained prominence around 2012 and was quickl...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
Gamification is presented as an innovative strategy to traditional teaching in higher education. In ...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
In the last few years, gamification studies have increased in the field of education and digital tec...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...
Gamification is presented in the literature as a pedagogical innovation that may increase student en...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
WOS: 000479037900002For this study, a scale was developed to measure the factors that may affect the...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification has now started to take root in the post-secondary classroom. Educators have learned mu...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
Gamification has gone through a faddish cycle. It first gained prominence around 2012 and was quickl...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
Gamification is presented as an innovative strategy to traditional teaching in higher education. In ...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
In the last few years, gamification studies have increased in the field of education and digital tec...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...
Gamification is presented in the literature as a pedagogical innovation that may increase student en...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
WOS: 000479037900002For this study, a scale was developed to measure the factors that may affect the...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification has now started to take root in the post-secondary classroom. Educators have learned mu...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...