Revision games model a situation in which players can prepare their actions during a pre-play phase. We introduce one-sided incomplete information in two coordination games, one of common interest and one of opposing interest, and study how the pre-play phase affects coordination. We find that in the common interest game, the unique Bayesian equilibrium is such that the informed player will signal the state of the world through her prepared action, unless the pre-play phase is about to finish, in which case she seeks to coordinate with the other player. In the opposing interest game, the equilibrium is similar when the informed player is the one receiving less opportunity to revise her actions. When it is the uninformed player who receives ...
We define and characterize a notion of correlated equilibrium for games with incomplete information, ...
Abstract: Unlike in the traditional theory of games of incomplete information, the players here are ...
We study a class of two-player repeated games with incomplete information and informational external...
We perform an experiment on a pure coordination game with uncertainty about the payoffs. Our game i...
We report on an experiment designed to study a dynamic model of quantity competition where firms con...
We perform an experiment on a pure coordination game with uncertainty about the payoffs. Our game is...
A game of incomplete information can be decomposed into a basic game and an information structure. T...
In a correlated equilibrium, the players ’ choice of actions is directed by correlated random messag...
The first chapter studies global games with interim information acquisition, where players acquire a...
We consider a preemption game with two potential competitors who come into play at some random secre...
We study games endowed with a pre-play phase in which players prepare the ac-tions that will be impl...
The set of outcomes that can arise in Bayes Nash equilibria of an incomplete information game where ...
In everyday economic interactions, it is not clear whether sequential choices are visible or not to...
In a game of perfect information, players are fully informed about the current game position. In gam...
Author's pre-print draft dated August 25, 2006. Final version published by Elsevier; available onlin...
We define and characterize a notion of correlated equilibrium for games with incomplete information, ...
Abstract: Unlike in the traditional theory of games of incomplete information, the players here are ...
We study a class of two-player repeated games with incomplete information and informational external...
We perform an experiment on a pure coordination game with uncertainty about the payoffs. Our game i...
We report on an experiment designed to study a dynamic model of quantity competition where firms con...
We perform an experiment on a pure coordination game with uncertainty about the payoffs. Our game is...
A game of incomplete information can be decomposed into a basic game and an information structure. T...
In a correlated equilibrium, the players ’ choice of actions is directed by correlated random messag...
The first chapter studies global games with interim information acquisition, where players acquire a...
We consider a preemption game with two potential competitors who come into play at some random secre...
We study games endowed with a pre-play phase in which players prepare the ac-tions that will be impl...
The set of outcomes that can arise in Bayes Nash equilibria of an incomplete information game where ...
In everyday economic interactions, it is not clear whether sequential choices are visible or not to...
In a game of perfect information, players are fully informed about the current game position. In gam...
Author's pre-print draft dated August 25, 2006. Final version published by Elsevier; available onlin...
We define and characterize a notion of correlated equilibrium for games with incomplete information, ...
Abstract: Unlike in the traditional theory of games of incomplete information, the players here are ...
We study a class of two-player repeated games with incomplete information and informational external...