We present a case of mobile and tangible computing prototypes developed for architecture design. We have carried out extensive observation of how architecture students visit places, collect material and manipulate it in design projects. The direct implications we inferred analyzing the field work material were the need of mobile support to link contextual information and the collected material. Moreover we envisioned the opportunity to create a tool to navigate and manipulate material from visits. Finally we identified the need of integrating and linking digital media from visits, with the physical environment in the atelier. We have concretized the user needs in a scenario and we describe a set of prototypes: a mobile application to create...
An on-going interdisciplinary research project relating to the future of connected media creates a w...
An on-going interdisciplinary research project relating to the future of connected media creates a w...
This work is focused to design an academic experience involving the implementation of augmented real...
We present a case of mobile and tangible computing prototypes developed for architecture design. We ...
This thesis is a contribution to design-led research and addresses a readership in the fields of arc...
Part of topic : Ambiantal experiences and experimentsInternational audienceWe propose to verify if t...
Part of topic : Ambiantal experiences and experimentsInternational audienceWe propose to verify if t...
This research initiative addresses the issue of Design in relation to Virtual Context. Central to th...
Abstract. We reflect on the opportunities offered by tangible computing in allowing an explicit and ...
Abstract. We reflect on the opportunities offered by tangible computing in allowing an explicit and ...
Designers in architectural studios, both in education and practice, have worked to integrate digital...
Due to copyright restrictions, the access to the full text of this article is only available via sub...
virtual places as a composition of architectural metaphors and computational elements. This research...
This research initiative addresses the issue of Design in relation to Virtual Context. Central to th...
This research initiative addresses the issue of Design in relation to Virtual Context. Central to t...
An on-going interdisciplinary research project relating to the future of connected media creates a w...
An on-going interdisciplinary research project relating to the future of connected media creates a w...
This work is focused to design an academic experience involving the implementation of augmented real...
We present a case of mobile and tangible computing prototypes developed for architecture design. We ...
This thesis is a contribution to design-led research and addresses a readership in the fields of arc...
Part of topic : Ambiantal experiences and experimentsInternational audienceWe propose to verify if t...
Part of topic : Ambiantal experiences and experimentsInternational audienceWe propose to verify if t...
This research initiative addresses the issue of Design in relation to Virtual Context. Central to th...
Abstract. We reflect on the opportunities offered by tangible computing in allowing an explicit and ...
Abstract. We reflect on the opportunities offered by tangible computing in allowing an explicit and ...
Designers in architectural studios, both in education and practice, have worked to integrate digital...
Due to copyright restrictions, the access to the full text of this article is only available via sub...
virtual places as a composition of architectural metaphors and computational elements. This research...
This research initiative addresses the issue of Design in relation to Virtual Context. Central to th...
This research initiative addresses the issue of Design in relation to Virtual Context. Central to t...
An on-going interdisciplinary research project relating to the future of connected media creates a w...
An on-going interdisciplinary research project relating to the future of connected media creates a w...
This work is focused to design an academic experience involving the implementation of augmented real...