There is a need to re-design the entertainment systems for the older adults, incorporating the population of this age group into the digital culture. With this aim in mind this work presents an intergenerational experience carried out in an Interactive Space where tangible and gestures interaction are used to participate in pervasive gaming experiences. The experience makes use of a game initially designed just for children but in a very flexible way so that it can be tailored to different players'' characteristics. Family groups made up of one or two grandparents and one or two grandchildren have played together The Fantastic Journey fulfilling all the missions either on tangible tabletops, just moving around the space or interacting by ge...
Although digital games have the potential to improve the social, mental and physical well-being of e...
We report on the design process and the design rationales of a physical mini game to be played by se...
\u3cp\u3eThe paper describes the evaluation studies of a learning game for older adults using a mult...
In our ageing society, health and social problems of older people are on the rise. A possible way to...
This paper will focus on intergenerational digital games between grandparents and their grandchildre...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
The main purpose of this paper is to review the benefits and factors to be taken into consideration ...
This paper provides an introduction to a research-creation project, focusing on developing a prototy...
Augmented games, aim at promoting social interaction between participating players, as this is consi...
This paper presents a study of a computer game designed for the elderly, allowing them to train thei...
Augmented games, aim at promoting social interaction between participating players, as this is consi...
Recently, there has been growing interest in the way in which digital games can affect intergenerati...
Digital games have traditionally been targeted at younger generations, although the proportion of ol...
The main purpose of this paper is to review the benefits and factors to be taken into consideration...
International audienceThis paper introduces Age Invaders (AI), a novel interactive inter-generation ...
Although digital games have the potential to improve the social, mental and physical well-being of e...
We report on the design process and the design rationales of a physical mini game to be played by se...
\u3cp\u3eThe paper describes the evaluation studies of a learning game for older adults using a mult...
In our ageing society, health and social problems of older people are on the rise. A possible way to...
This paper will focus on intergenerational digital games between grandparents and their grandchildre...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
The main purpose of this paper is to review the benefits and factors to be taken into consideration ...
This paper provides an introduction to a research-creation project, focusing on developing a prototy...
Augmented games, aim at promoting social interaction between participating players, as this is consi...
This paper presents a study of a computer game designed for the elderly, allowing them to train thei...
Augmented games, aim at promoting social interaction between participating players, as this is consi...
Recently, there has been growing interest in the way in which digital games can affect intergenerati...
Digital games have traditionally been targeted at younger generations, although the proportion of ol...
The main purpose of this paper is to review the benefits and factors to be taken into consideration...
International audienceThis paper introduces Age Invaders (AI), a novel interactive inter-generation ...
Although digital games have the potential to improve the social, mental and physical well-being of e...
We report on the design process and the design rationales of a physical mini game to be played by se...
\u3cp\u3eThe paper describes the evaluation studies of a learning game for older adults using a mult...