The success of software systems highly depends on user engagement. Thus, to deliver engaging systems, software has to be designed carefully taking into account Acceptance Requirements, such as “70% of users will use the system”, and the psychological factors that could influence users to use the system. Analysis can then consider mechanisms that affect these factors, such as Gamification (making a game out of system use), advertising, incentives and more.We propose a Systematic Acceptance Requirements Analysis Framework based on Gamification for supporting the requirements engineer in analyzing and designing engaging software systems. Our framework, named Agon, encompasses both a methodology and a meta-model capturing acceptance and gamific...
[Context & Motivation] Engaging stakeholders in requirements engineering (RE) influences the quality...
The general problem for requirements engineering (RE) is that stakeholders are often not actively in...
The focus of this research is on the intersection of user adoption and gamification. User adoption i...
The success of software systems highly depends on user engagement. Thus, to deliver engaging systems...
The success of software systems highly depends on user engagement. Thus, to deliver engaging systems...
We live in the days of social software where social interactions, from simple notifications to compl...
Abstract. In the last few years, Gamification has proved effective for motivating users in using sof...
We live in the days of social software where socialinteractions, from simple notifications to comple...
Gamification is increasingly applied to engage people in performing tool-supported collaborative tas...
We live in the days of social software where social interactions, from simple notifications to compl...
Gamification is a powerful paradigm and a set of best practices used to motivate people carrying out...
Gamification is increasingly applied to engage people in performing tool-supported collaborative tas...
Gamification is receiving more and more attention by researchers and practitioners who want to motiv...
This dataset proposes two models obtained from the Agon gamification framework, in which the Accepta...
Gamificationis a powerful paradigm and a set of best practices used to motivate people carrying out ...
[Context & Motivation] Engaging stakeholders in requirements engineering (RE) influences the quality...
The general problem for requirements engineering (RE) is that stakeholders are often not actively in...
The focus of this research is on the intersection of user adoption and gamification. User adoption i...
The success of software systems highly depends on user engagement. Thus, to deliver engaging systems...
The success of software systems highly depends on user engagement. Thus, to deliver engaging systems...
We live in the days of social software where social interactions, from simple notifications to compl...
Abstract. In the last few years, Gamification has proved effective for motivating users in using sof...
We live in the days of social software where socialinteractions, from simple notifications to comple...
Gamification is increasingly applied to engage people in performing tool-supported collaborative tas...
We live in the days of social software where social interactions, from simple notifications to compl...
Gamification is a powerful paradigm and a set of best practices used to motivate people carrying out...
Gamification is increasingly applied to engage people in performing tool-supported collaborative tas...
Gamification is receiving more and more attention by researchers and practitioners who want to motiv...
This dataset proposes two models obtained from the Agon gamification framework, in which the Accepta...
Gamificationis a powerful paradigm and a set of best practices used to motivate people carrying out ...
[Context & Motivation] Engaging stakeholders in requirements engineering (RE) influences the quality...
The general problem for requirements engineering (RE) is that stakeholders are often not actively in...
The focus of this research is on the intersection of user adoption and gamification. User adoption i...