The non-lethal simulated training of lethal reality, whether it be single combat or war, was historically a question of life and death. We provide an analytical framework for evaluating historical precedents in fight simulations by focussing on two key questions: What was the philosophy guiding the conception of reality – in particular, did historical practitioners see reality as deterministic, and if not, how did they see it? And how did the simulations deal with the elements of quantity, quality, timing, and information? The analysis shows that our ancestors’ perception of the reality of fighting chan-ged over time, as their interpretations of reality for the world at large changed. Considerable intellectual effort and ingenuity were in...
While the game design and game studies communities have analyzed combat both in specific games and g...
Borrowing from public choice literature, while aristocratic civil wars can be regarded as anarchy, a...
The virtual presentation of landscapes in games, thanks to the exponential increase of representati...
In this text, I describe a specific way of addressing the past in video games which are set in histo...
textabstractThe first sophisticated wargames (military board games) were developed between 1770 and ...
The first sophisticated wargames (military board games) were developed between 1770 and 1830 and are...
This paper discusses the educational game software, Real Lives 2004 (Educational Simulations, 2004) ...
This paper discusses the educational game software, Real Lives 2004 (Educational Simulations, 2004) ...
This paper discusses the educational game software, Real Lives 2004 (Educational Simulations, 2004) ...
This paper discusses the educational game software, Real Lives 2004 (Educational Simulations, 2004) ...
Historical video games are not only entertainment, but big business. Anecdotal evidence suggests tha...
Borrowing from public choice literature, while aristocratic civil wars can be regarded as anarchy, a...
The Bachelor thesis The Influence of Virtual Military Training on Classical War Conception aims to t...
The article discusses the “self-defense” techniques presented in fightbooks and treaties. The object...
Clausewitz’s concept of material warfare is a reaction to the trend of reducing the art of war to th...
While the game design and game studies communities have analyzed combat both in specific games and g...
Borrowing from public choice literature, while aristocratic civil wars can be regarded as anarchy, a...
The virtual presentation of landscapes in games, thanks to the exponential increase of representati...
In this text, I describe a specific way of addressing the past in video games which are set in histo...
textabstractThe first sophisticated wargames (military board games) were developed between 1770 and ...
The first sophisticated wargames (military board games) were developed between 1770 and 1830 and are...
This paper discusses the educational game software, Real Lives 2004 (Educational Simulations, 2004) ...
This paper discusses the educational game software, Real Lives 2004 (Educational Simulations, 2004) ...
This paper discusses the educational game software, Real Lives 2004 (Educational Simulations, 2004) ...
This paper discusses the educational game software, Real Lives 2004 (Educational Simulations, 2004) ...
Historical video games are not only entertainment, but big business. Anecdotal evidence suggests tha...
Borrowing from public choice literature, while aristocratic civil wars can be regarded as anarchy, a...
The Bachelor thesis The Influence of Virtual Military Training on Classical War Conception aims to t...
The article discusses the “self-defense” techniques presented in fightbooks and treaties. The object...
Clausewitz’s concept of material warfare is a reaction to the trend of reducing the art of war to th...
While the game design and game studies communities have analyzed combat both in specific games and g...
Borrowing from public choice literature, while aristocratic civil wars can be regarded as anarchy, a...
The virtual presentation of landscapes in games, thanks to the exponential increase of representati...