This thesis ethnographically examines the globalising of the Japanese animation (anime) business in the context of the creative industries, of Japan’s politico-economic position in Asia, and of brokerage. Influencing the world’s entertainment, creators, and youth culture, anime is one of the crucial lenses through which one can examine Japan’s presence in the world. Despite the prevalent assumption that anime is globally popular, this thesis highlights the precarious performance of the anime business overseas, and examines it through an entrepreneurial anime business project trying to bridge the Japanese anime business into the Indian market. The ethnography of the project centres on its founding entrepreneur, focusing on how he tried to al...
In 2002, writer Douglas McCray coined the term “Japan’s Gross National Cool,” which was used to desc...
Japanese creative media – particularly, its comics, animation, and video games – has found success g...
This research explored and discussed about Japanese animation industry, past, present, and possibili...
This thesis examines shifting relations of labour, creativity, and political economy in the context ...
This article proposes the concept of ‘involution’ as a perspective to understand the socioeconomic d...
This thesis fills a gap in the literature on the state-business relations in Japan by examining the ...
This article examines ethnographically the production of anime (Japanese animated films and TV shows...
This thesis was submitted for the award ofMaster of Philosophy and was awarded by Brunel University ...
The thesis is an examination of how Japanese popular culture products are remade (rimeiku). Adaptati...
This thesis studies the cross-cultural migration processes of a Japanese digital content contest org...
For my thesis, I will be exploring the entire history of the medium of animation. Even in recent yea...
UnrestrictedThis dissertation is an examination of the process by which cultural texts and related p...
Japanese animation, or ‘Anime’ is considered a unique creative cultural product that has become a gl...
The focus of this master's thesis is on the role of specific media in the diffusion of Japanese cult...
As an alternative reading of anime’s global consumption, this paper will explore the multiple ...
In 2002, writer Douglas McCray coined the term “Japan’s Gross National Cool,” which was used to desc...
Japanese creative media – particularly, its comics, animation, and video games – has found success g...
This research explored and discussed about Japanese animation industry, past, present, and possibili...
This thesis examines shifting relations of labour, creativity, and political economy in the context ...
This article proposes the concept of ‘involution’ as a perspective to understand the socioeconomic d...
This thesis fills a gap in the literature on the state-business relations in Japan by examining the ...
This article examines ethnographically the production of anime (Japanese animated films and TV shows...
This thesis was submitted for the award ofMaster of Philosophy and was awarded by Brunel University ...
The thesis is an examination of how Japanese popular culture products are remade (rimeiku). Adaptati...
This thesis studies the cross-cultural migration processes of a Japanese digital content contest org...
For my thesis, I will be exploring the entire history of the medium of animation. Even in recent yea...
UnrestrictedThis dissertation is an examination of the process by which cultural texts and related p...
Japanese animation, or ‘Anime’ is considered a unique creative cultural product that has become a gl...
The focus of this master's thesis is on the role of specific media in the diffusion of Japanese cult...
As an alternative reading of anime’s global consumption, this paper will explore the multiple ...
In 2002, writer Douglas McCray coined the term “Japan’s Gross National Cool,” which was used to desc...
Japanese creative media – particularly, its comics, animation, and video games – has found success g...
This research explored and discussed about Japanese animation industry, past, present, and possibili...