We present a real-time system for collaboratively reconstructing dense volumetric models of large 3D scenes (see Figure 1). Reconstructing such models is important for many tasks – e.g. content creation for films and games [10], augmented reality [19], cultural heritage preservation [21] and building information modelling [14] – but capturing large scenes can take significant time, and the risk of transient changes to the scene (e.g. people moving around) goes up as the capture time increases, corrupting the model and forcing the user to restart the capture. There are thus good reasons to want instead to split the capture into several shorter sequences, which can be captured either over multiple sessions or in parallel (by multiple users) a...
3D multiple-view reconstruction is an important topic with applications in robotics, surveillance, a...
We present a high performance reconstruction approach, which generates true 3D models from multiple ...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
Reconstructing dense, volumetric models of real-world 3D scenes is important for many tasks, but cap...
Scalable systems reconstructing arbitrary shapes in real time need a cluster of computers and an eff...
Figure 1: We take depth maps from a consumer depth camera (top left) and fuse them into a single sur...
The three-dimensional structure of the world makes 3D as the natural evolution of a huge panel of ap...
International audienceReal-time video acquisition is becoming a reality with the most recent camera ...
This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from...
In this paper, we present a new system for live collaborative dense surface reconstruction. Cooperat...
In the highly active research field of dense 3D reconstruction and modelling, loop closure is still ...
The present study describes an automated modeling approach for creating 3D digital models of real wo...
Dense 3D scene reconstruction is in high demand today for view synthesis, navigation, and autonomous...
Abstract — In this paper we propose a novel method for large-scale dense 3D reconstruction from ster...
Reality capture technologies such as laser scanner and photogrammetry are becoming more democratize ...
3D multiple-view reconstruction is an important topic with applications in robotics, surveillance, a...
We present a high performance reconstruction approach, which generates true 3D models from multiple ...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
Reconstructing dense, volumetric models of real-world 3D scenes is important for many tasks, but cap...
Scalable systems reconstructing arbitrary shapes in real time need a cluster of computers and an eff...
Figure 1: We take depth maps from a consumer depth camera (top left) and fuse them into a single sur...
The three-dimensional structure of the world makes 3D as the natural evolution of a huge panel of ap...
International audienceReal-time video acquisition is becoming a reality with the most recent camera ...
This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from...
In this paper, we present a new system for live collaborative dense surface reconstruction. Cooperat...
In the highly active research field of dense 3D reconstruction and modelling, loop closure is still ...
The present study describes an automated modeling approach for creating 3D digital models of real wo...
Dense 3D scene reconstruction is in high demand today for view synthesis, navigation, and autonomous...
Abstract — In this paper we propose a novel method for large-scale dense 3D reconstruction from ster...
Reality capture technologies such as laser scanner and photogrammetry are becoming more democratize ...
3D multiple-view reconstruction is an important topic with applications in robotics, surveillance, a...
We present a high performance reconstruction approach, which generates true 3D models from multiple ...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...