We study an n-agent averaging process with dynamics subject to controls and adversarial disturbances. The model arises in multi-population opinion dynamics with macroscopic and microscopic intertwined dynamics. The averaging process describes the in uence from neighbouring populations, whereas the input term indicates how the distribution of opinions in the population changes as a result of dynamical evolutions at a microscopic level (individuals' changing opinions). The input term is obtained as the vector payoff of a two player repeated game. We study conditions under which the agents achieve robust consensus to some predefined target set. Such conditions build upon the approachability principle in repeated games with vector payoffs
We discuss two models of opinion dynamics. We first present a brief review of the Hegselmann and Kr...
Under certain circumstances such as lack of information or bounded rationality, human players can ta...
Opinion dynamics can be modeled by using agent-based simulations, where agents in a population are c...
We study an n-agent averaging process with dynamics subject to controls and adversarial disturbances...
We study an n-player averaging process with dynamics subject to controls and adversarial disturbance...
This paper studies opinion dynamics for a set of heterogeneous populations of individuals pursuing t...
This paper studies opinion dynamics for a set of heterogeneous populations of individuals pursuing t...
This thesis is about dynamical systems of agents which perform repeated averaging under bounded conf...
Quantised consensus has been used in the context of opinion dynamics. In this context agents interac...
Quantised consensus has been used in the context of opinion dynamics. In this context agents interac...
<p>The results are shown for three different values of the parameter : , and . Note that is the mo...
This paper studies opinion dynamics for a set of heterogeneous populations of individuals pursuing t...
In this paper we analytically derive macroscopic properties of the temporal evolution of opinion dis...
We study opinion dynamics in a population of interacting adaptive agents voting on a set of issues r...
Under certain circumstances such as lack of information or bounded rationality, human players can ta...
We discuss two models of opinion dynamics. We first present a brief review of the Hegselmann and Kr...
Under certain circumstances such as lack of information or bounded rationality, human players can ta...
Opinion dynamics can be modeled by using agent-based simulations, where agents in a population are c...
We study an n-agent averaging process with dynamics subject to controls and adversarial disturbances...
We study an n-player averaging process with dynamics subject to controls and adversarial disturbance...
This paper studies opinion dynamics for a set of heterogeneous populations of individuals pursuing t...
This paper studies opinion dynamics for a set of heterogeneous populations of individuals pursuing t...
This thesis is about dynamical systems of agents which perform repeated averaging under bounded conf...
Quantised consensus has been used in the context of opinion dynamics. In this context agents interac...
Quantised consensus has been used in the context of opinion dynamics. In this context agents interac...
<p>The results are shown for three different values of the parameter : , and . Note that is the mo...
This paper studies opinion dynamics for a set of heterogeneous populations of individuals pursuing t...
In this paper we analytically derive macroscopic properties of the temporal evolution of opinion dis...
We study opinion dynamics in a population of interacting adaptive agents voting on a set of issues r...
Under certain circumstances such as lack of information or bounded rationality, human players can ta...
We discuss two models of opinion dynamics. We first present a brief review of the Hegselmann and Kr...
Under certain circumstances such as lack of information or bounded rationality, human players can ta...
Opinion dynamics can be modeled by using agent-based simulations, where agents in a population are c...