Audio-visual technologies can enable informal communication akin to face-to-face interaction. However, they prove less successful when deployed to support work and organisational activities. This is, in part, due to the limited ways such technologies provide access to the materials, objects, documents and the like, that are critical for supporting work activities as they emerge and unfold. What is often neglected in these new technologies is a consideration of how objects are referred to, manipulated and transformed within and through interactions between colleagues. In this paper, we consider an advanced prototype system called t-Room that seeks to provide geographically dispersed participants with rich and v...
In the following paper we disettss some findings of recent research concerning the organisation of v...
This video presents the Hello.Wall artefact in a mixedmedia set-up to support spontaneous, informal ...
In a design project, much creative work is done in teams, thus requires spaces for collaborative wor...
Collaborative physical tasks are working tasks characterised by workers 'in-the-field' who manipulat...
In the broad design space of telepresence systems, we are interested in contexts where users collabo...
Collaborative physical tasks are working tasks characterised by workers 'in-the-field' who manipulat...
This article considers tools to support remote gesture in video systems being used to complete colla...
A concern with "embodied action" has informed both the analysis of everyday action through technolog...
As multimedia becomes an integral part of collaborative systems, we must understand how to design su...
Video-based communication has become a common way of interacting with remote interlocutors, whether ...
From a technological and human perspective, shared space in remote collaboration has tended to focus...
Approaches to support computer mediated communication (CMC) have predominantly relied on the face-to...
An important feature of face-to-face communications is the prescnce of a shared space, which in gene...
Recent years have witnessed a convergence of interests across the social and cognitive sciences to c...
Embedding technologies into everyday life generates new contexts of mixed-reality. My research focus...
In the following paper we disettss some findings of recent research concerning the organisation of v...
This video presents the Hello.Wall artefact in a mixedmedia set-up to support spontaneous, informal ...
In a design project, much creative work is done in teams, thus requires spaces for collaborative wor...
Collaborative physical tasks are working tasks characterised by workers 'in-the-field' who manipulat...
In the broad design space of telepresence systems, we are interested in contexts where users collabo...
Collaborative physical tasks are working tasks characterised by workers 'in-the-field' who manipulat...
This article considers tools to support remote gesture in video systems being used to complete colla...
A concern with "embodied action" has informed both the analysis of everyday action through technolog...
As multimedia becomes an integral part of collaborative systems, we must understand how to design su...
Video-based communication has become a common way of interacting with remote interlocutors, whether ...
From a technological and human perspective, shared space in remote collaboration has tended to focus...
Approaches to support computer mediated communication (CMC) have predominantly relied on the face-to...
An important feature of face-to-face communications is the prescnce of a shared space, which in gene...
Recent years have witnessed a convergence of interests across the social and cognitive sciences to c...
Embedding technologies into everyday life generates new contexts of mixed-reality. My research focus...
In the following paper we disettss some findings of recent research concerning the organisation of v...
This video presents the Hello.Wall artefact in a mixedmedia set-up to support spontaneous, informal ...
In a design project, much creative work is done in teams, thus requires spaces for collaborative wor...