We study the dynamics of two-player status-seeking games where moves are made simultaneously in discrete time. For such games, each player's utility function will depend on both non-positional goods and positional goods (the latter entering into "status"). In order to understand the dynamics of such games over time, we sample a variety of different general utility functions, such as CES, composite log-Cobb-Douglas, and King-Plosser-Rebelo utility functions (and their various simplifications). For the various cases considered, we determine asymptotic dynamics of the two-player game, demonstrating the existence of stable equilibria, periodic orbits, or chaos, and we show that the emergent dynamics will depend strongly on the utility functions...
There are real strategic situations where nobody knows ex ante how manyplayers there will be in the ...
There are real strategic situations where nobody knows ex ante how manyplayers there will be in the ...
There are real strategic situations where nobody knows ex ante how manyplayers there will be in the ...
We study the dynamics of two-player status-seeking games where moves are made simultaneously in disc...
We study dynamic multiple-player multiple-level discrete time leader–follower games in the vein of C...
We study dynamic multiple-player multiple-level discrete time leader–follower games in the vein of C...
International audienceThere are real strategic situations where nobody knows ex ante how many player...
We propose a discrete-time stochastic dynamics for a system of many interacting agents. At each time...
International audienceThere are real strategic situations where nobody knows ex ante how many player...
International audienceThere are real strategic situations where nobody knows ex ante how many player...
A dynamic adjustment mechanism, based on replicator dynamics in discrete time, is used to study the ...
International audienceThere are real strategic situations where nobody knows ex ante how many player...
A dynamic adjustment mechanism, based on replicator dynamics in discrete time, is used to study the ...
A dynamic adjustment mechanism, based on replicator dynamics in discrete time, is used to study the ...
A dynamic adjustment mechanism, based on replicator dynamics in discrete time, is used to study the ...
There are real strategic situations where nobody knows ex ante how manyplayers there will be in the ...
There are real strategic situations where nobody knows ex ante how manyplayers there will be in the ...
There are real strategic situations where nobody knows ex ante how manyplayers there will be in the ...
We study the dynamics of two-player status-seeking games where moves are made simultaneously in disc...
We study dynamic multiple-player multiple-level discrete time leader–follower games in the vein of C...
We study dynamic multiple-player multiple-level discrete time leader–follower games in the vein of C...
International audienceThere are real strategic situations where nobody knows ex ante how many player...
We propose a discrete-time stochastic dynamics for a system of many interacting agents. At each time...
International audienceThere are real strategic situations where nobody knows ex ante how many player...
International audienceThere are real strategic situations where nobody knows ex ante how many player...
A dynamic adjustment mechanism, based on replicator dynamics in discrete time, is used to study the ...
International audienceThere are real strategic situations where nobody knows ex ante how many player...
A dynamic adjustment mechanism, based on replicator dynamics in discrete time, is used to study the ...
A dynamic adjustment mechanism, based on replicator dynamics in discrete time, is used to study the ...
A dynamic adjustment mechanism, based on replicator dynamics in discrete time, is used to study the ...
There are real strategic situations where nobody knows ex ante how manyplayers there will be in the ...
There are real strategic situations where nobody knows ex ante how manyplayers there will be in the ...
There are real strategic situations where nobody knows ex ante how manyplayers there will be in the ...