Sufficient conditions are demonstrated for the non-emptiness of asymptotic cores of sequences of replica games, i.e., for all sufficiently large replications, the games have non-empty approximate cores and the approximation can be made arbitrarily “good”. The conditions are simply that the games are superadditive and satisfy a very non-restrictive “per-capita” boundedness assumption (these properties are satisfied by games derived from well-known models of replica economies). It is argued that the results can be applied to a broad class of games derived from economic models, including ones with external economies and diseconomies, indivisibilities and non-convexities. To support this claim, in Part I applications to an economy with local publi...
We study the cores of non-atomic market games, a class of transferable utility cooperative games int...
We consider parameterized collections of games without side payments and determine a bound on E so t...
We study the cores of non-atomic market games, a class of transferable utility co- operative games i...
Sufficient conditions are demonstrated for the non-emptiness of asymptotic cores of sequences of repl...
We introduce the framework of parameterized collections of games and provide three nonemptiness of a...
We introduce the framework of parameterized collections of games with and without sidepayments and p...
Sufficient conditions are given for large replica games without side payments to have non-empty appro...
We present a new model of an economy with clubs, where players may belong to multiple clubs and wher...
A general model of a coalition production economy allowing set-up costs, indivisibilities, and non-c...
We introduce the concept of a parameterized collection of games with limited side payments, ruling o...
We introduce the concept of a paramaterized collection of games with side payments and determine a b...
A "Law of Scarcity" is that scarceness is rewarded. We demonstrate laws of scarcity for cores and a...
We introduce the concept of a parameterized collection of games with limited side payments, ruling o...
The seminal contribution of Debreu-Scarf [4] connects the two concepts of core and competitive equil...
A ldquolaw of scarcityrdquo is that scarceness is rewarded. We demonstrate laws of scarcity for core...
We study the cores of non-atomic market games, a class of transferable utility cooperative games int...
We consider parameterized collections of games without side payments and determine a bound on E so t...
We study the cores of non-atomic market games, a class of transferable utility co- operative games i...
Sufficient conditions are demonstrated for the non-emptiness of asymptotic cores of sequences of repl...
We introduce the framework of parameterized collections of games and provide three nonemptiness of a...
We introduce the framework of parameterized collections of games with and without sidepayments and p...
Sufficient conditions are given for large replica games without side payments to have non-empty appro...
We present a new model of an economy with clubs, where players may belong to multiple clubs and wher...
A general model of a coalition production economy allowing set-up costs, indivisibilities, and non-c...
We introduce the concept of a parameterized collection of games with limited side payments, ruling o...
We introduce the concept of a paramaterized collection of games with side payments and determine a b...
A "Law of Scarcity" is that scarceness is rewarded. We demonstrate laws of scarcity for cores and a...
We introduce the concept of a parameterized collection of games with limited side payments, ruling o...
The seminal contribution of Debreu-Scarf [4] connects the two concepts of core and competitive equil...
A ldquolaw of scarcityrdquo is that scarceness is rewarded. We demonstrate laws of scarcity for core...
We study the cores of non-atomic market games, a class of transferable utility cooperative games int...
We consider parameterized collections of games without side payments and determine a bound on E so t...
We study the cores of non-atomic market games, a class of transferable utility co- operative games i...