VikingBot is an automated AI that plays StarCraft by using a combination of machine learning and artificial intelligence. High level strategies are planned using the Brown-UMBC Reinforcement Learning and Planning (BURLAP), library which implements planning algorithms and provides interfaces for defining a domain and models of that domain for planning. For the planning, we used the BURLAP implementation of the sparse sampling algorithm because the time complexity is independent of the size of the state space, and we have to plan quickly in real time. SARSA reinforcement learning is used for a machine learning model that controls combat units. Various other helping functions are distributed to agent classes that aid in the AI in the different...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
We describe an approach for simulating human game-play in strategy games using a variety of AI techn...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
International audienceDefinition Real-Time Strategy (RTS) games is a sub-genre of strategy games whe...
Research into intelligent agents designed to play Real-Time Strategy (RTS) games has been limited co...
In this thesis a cognitive multi-agent system is developed for the real-time strategy game StarCraft...
Heildartexti lokaskýrslu. Prentuð útgáfa og öll fylgiskjöl á CD eru varðveitt í bókasafni HR.Researc...
Recent research in artificial intelligence (AI) for real time strategies (RTS) has shown a great nee...
This article reviews the last two IEEE Conference on Computational Intelligence and Games (CIG) Star...
Tutaj przychodzi karta pracy dyplomowej; oryginał wstawiamy do wersji dla archiwum PP, w pozostałych...
Video games are complex simulation environments with many real-world properties that need to be addr...
Darmok 2 is a Case-Based Reasoning AI designed to learn from demonstration. Using the Brood War API ...
popular game schemes in PC markets and offer a dynamic environment that involves several interacting...
In this paper we compare different machine learning algorithms to predict the outcome of 2 player ga...
Artificial Intelligence is an ill-defined term that can broadly refer to any kind of computer progra...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
We describe an approach for simulating human game-play in strategy games using a variety of AI techn...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
International audienceDefinition Real-Time Strategy (RTS) games is a sub-genre of strategy games whe...
Research into intelligent agents designed to play Real-Time Strategy (RTS) games has been limited co...
In this thesis a cognitive multi-agent system is developed for the real-time strategy game StarCraft...
Heildartexti lokaskýrslu. Prentuð útgáfa og öll fylgiskjöl á CD eru varðveitt í bókasafni HR.Researc...
Recent research in artificial intelligence (AI) for real time strategies (RTS) has shown a great nee...
This article reviews the last two IEEE Conference on Computational Intelligence and Games (CIG) Star...
Tutaj przychodzi karta pracy dyplomowej; oryginał wstawiamy do wersji dla archiwum PP, w pozostałych...
Video games are complex simulation environments with many real-world properties that need to be addr...
Darmok 2 is a Case-Based Reasoning AI designed to learn from demonstration. Using the Brood War API ...
popular game schemes in PC markets and offer a dynamic environment that involves several interacting...
In this paper we compare different machine learning algorithms to predict the outcome of 2 player ga...
Artificial Intelligence is an ill-defined term that can broadly refer to any kind of computer progra...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
We describe an approach for simulating human game-play in strategy games using a variety of AI techn...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...