In Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), the U.S. Supreme Court held that video games are equivalent to other forms of media for First Amendment purposes. This decision should have put video games in the same category as other forms of non-commercial, expressive speech for purposes of the right of publicity. This article reviews the post-Brown decisions to determine the current place of video games within the caselaw. The result of that review is that games are still in a transitional stage, no longer merchandise as a matter of doctrine, but not yet receiving the same treatment as books, films, and other forms of traditional media. The tension between doctrine and case outcomes cannot last, but the right cases h...
Two lawsuits have created a stir in the sports law community threatening to derail the NCAA’s monopo...
<p style="margin-bottom: 0cm;" align="JUSTIFY">In Copyright Law, video games are still a contentious...
Copyright has proved to be an appropriate form of protection for video games. However, the applicati...
In Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), the U.S. Supreme Court held th...
Are games more like coffee mugs, posters, and T-shirts, or are they more like books, magazines, and ...
As early as 1976, video games started to incorporate aspects of violence, such as striking enemies w...
Over the past four decades, video games have evolved from the niche market of arcade halls to a mult...
In Brown v. Entertainment Merchants Association (2011), the Supreme Court stated unequivocally that ...
In 2011, in Brown v. Entertainment Merchants Association, the Supreme Court declared unconstitutiona...
Over the past six decades, the right of publicity has been developed almost as quickly as the world ...
In their eagerness to reward celebrities for the power of their “images,” and to prevent other peopl...
Video games, like motion pictures, failed to qualify for First Amendment protection until well after...
Current legal discourse about video games focuses primarily on freedom of speech issues relating to ...
In 2013, two U.S. Courts of Appeals ruled that NCAA athletes could maintain right of publicity claim...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...
Two lawsuits have created a stir in the sports law community threatening to derail the NCAA’s monopo...
<p style="margin-bottom: 0cm;" align="JUSTIFY">In Copyright Law, video games are still a contentious...
Copyright has proved to be an appropriate form of protection for video games. However, the applicati...
In Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), the U.S. Supreme Court held th...
Are games more like coffee mugs, posters, and T-shirts, or are they more like books, magazines, and ...
As early as 1976, video games started to incorporate aspects of violence, such as striking enemies w...
Over the past four decades, video games have evolved from the niche market of arcade halls to a mult...
In Brown v. Entertainment Merchants Association (2011), the Supreme Court stated unequivocally that ...
In 2011, in Brown v. Entertainment Merchants Association, the Supreme Court declared unconstitutiona...
Over the past six decades, the right of publicity has been developed almost as quickly as the world ...
In their eagerness to reward celebrities for the power of their “images,” and to prevent other peopl...
Video games, like motion pictures, failed to qualify for First Amendment protection until well after...
Current legal discourse about video games focuses primarily on freedom of speech issues relating to ...
In 2013, two U.S. Courts of Appeals ruled that NCAA athletes could maintain right of publicity claim...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...
Two lawsuits have created a stir in the sports law community threatening to derail the NCAA’s monopo...
<p style="margin-bottom: 0cm;" align="JUSTIFY">In Copyright Law, video games are still a contentious...
Copyright has proved to be an appropriate form of protection for video games. However, the applicati...