How do games construct, and intervene in, the practices and ideology of warfare? Back when I first joined a virtual army, games were still decidedly trivial. Context was arbitrary: Contra’s premise (Konami, 1988) was arbitrary, even irrelevant. Its Japanese version had Bill fighting an unnamed hostile nation; the American version staged Lance fighting aliens. Either way, it did not affect playing the game much. 14 years later, playing a soldier in Metal Gear Solid 2 (Konami, 2002), Solid Snake addressed me personally and, after reflecting on my playing the game – addressing me as the “embodied gamer” behind the screen (Higgin, 2010), made me wonder how convincing games’ simulation of soldierhood had become. Snake openly wonders that the ill...
Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship b...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
 In modern thought, (if not in fact) Nothing is that doesn’t act, So that is reckoned wisdom whi...
How do games construct, and intervene in, the practices and ideology of warfare? Back when I first j...
The contemporary videogame genre of the military shooter, exemplified by blockbuster franchises like...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
The contemporary videogame genre of the military shooter, exemplified by blockbuster franchises like...
"All wars are things of the same nature ... War is the continuation of Politik by other means." Vom...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
In post-9/11 America, digital war games have increasingly come to provide a space of cyber-deterrenc...
Video games have become a central part of Western popular culture, and while the academic study of t...
The goal of this article is to discuss how digital war games such as the Call of Duty series elicit ...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
Anthropology Capstone Final PaperThis project explores how military first-person shooter videogames ...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship b...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
 In modern thought, (if not in fact) Nothing is that doesn’t act, So that is reckoned wisdom whi...
How do games construct, and intervene in, the practices and ideology of warfare? Back when I first j...
The contemporary videogame genre of the military shooter, exemplified by blockbuster franchises like...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
The contemporary videogame genre of the military shooter, exemplified by blockbuster franchises like...
"All wars are things of the same nature ... War is the continuation of Politik by other means." Vom...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
In post-9/11 America, digital war games have increasingly come to provide a space of cyber-deterrenc...
Video games have become a central part of Western popular culture, and while the academic study of t...
The goal of this article is to discuss how digital war games such as the Call of Duty series elicit ...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
Anthropology Capstone Final PaperThis project explores how military first-person shooter videogames ...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship b...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
 In modern thought, (if not in fact) Nothing is that doesn’t act, So that is reckoned wisdom whi...