© 2018 IEEE. This paper presents a time-efficient solution to the target guarding problem in the presence of the obstacles. The problem is defined as a multiple pursuer, one evader zero-sum game where the pursuers try to intercept the evader before it reaches a target. The presented method is a fast, numerical, constrained optimization technique that plans the path of all pursuers. The short execution time (under 10 ms) of this method makes it suitable to fast pursuits, possibly online applications, where the delay of the processing time plays a major effect on the pursuer success even in highly cluttered maps. The proposed method proved effective in simulated scenarios
In this paper, we describe a method for coordinating multiple robots in a pursuit-evasion domain. We...
In this paper, we present a generic task-allocation methodology for time-optimal, autonomous on-line...
For complex pursuit-evasion games, a new approach is developed to compute optimal feedback strategie...
We describe a heuristic search technique for multi-agent pursuit-evasion games in partially observab...
This paper introduces a divide-and-conquer, heuristic task scheduling optimization approach on the c...
This paper addresses the pursuit-evasion problem of maintaining surveillance by a pursuer of an evad...
In this paper a scenario of one evader being chased by multiple pursuers in two specific simulation ...
This work is motivated by the need to improve existing systems of interception of drones by using ot...
This paper addresses the problem of planning the motion of one or more pursuers in a polygonal envir...
This work addresses a vision-based target tracking problem between a mobile observer and a target in...
Thispaper addresses the pursuit-evasion problem ofmainaining sur-veillance by a pursuer ofan evader ...
This thesis presents an online path planning algorithm developed for unmanned vehicles in charge of ...
This dissertation addresses three novel problems in the visual-based target tracking field using a t...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
This paper investigates a complex pursuit-evasion game in three dimensions with complete information...
In this paper, we describe a method for coordinating multiple robots in a pursuit-evasion domain. We...
In this paper, we present a generic task-allocation methodology for time-optimal, autonomous on-line...
For complex pursuit-evasion games, a new approach is developed to compute optimal feedback strategie...
We describe a heuristic search technique for multi-agent pursuit-evasion games in partially observab...
This paper introduces a divide-and-conquer, heuristic task scheduling optimization approach on the c...
This paper addresses the pursuit-evasion problem of maintaining surveillance by a pursuer of an evad...
In this paper a scenario of one evader being chased by multiple pursuers in two specific simulation ...
This work is motivated by the need to improve existing systems of interception of drones by using ot...
This paper addresses the problem of planning the motion of one or more pursuers in a polygonal envir...
This work addresses a vision-based target tracking problem between a mobile observer and a target in...
Thispaper addresses the pursuit-evasion problem ofmainaining sur-veillance by a pursuer ofan evader ...
This thesis presents an online path planning algorithm developed for unmanned vehicles in charge of ...
This dissertation addresses three novel problems in the visual-based target tracking field using a t...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
This paper investigates a complex pursuit-evasion game in three dimensions with complete information...
In this paper, we describe a method for coordinating multiple robots in a pursuit-evasion domain. We...
In this paper, we present a generic task-allocation methodology for time-optimal, autonomous on-line...
For complex pursuit-evasion games, a new approach is developed to compute optimal feedback strategie...