This WIP focusses on one component of our updated first year engineering program (FYEP), a student-owned laptop requirement. Requiring students to bring laptops will enable all students to practice the skills learned during their first-year engineering classes. Other engineering instructors will also be able to require students to bring and use laptops in their courses. Infusing the use of laptops into coursework throughout our engineering curriculums should positively affect computational problem solving and develop a mindset of ubiquitous computing. In this paper, we outline a longitudinal study in which we plan to assess the impact of the updated first year engineering program and in particular the laptop requirement on computational c...
Video production, motion graphics and multimedia are ever changing fields, and. the tools for creati...
We present quasi-experimental evidence of the impact of laptop use in college classrooms on academic...
Background: This scoping study examines the degree to which students use their personal computers to...
This WIP focusses on one component of our updated first year engineering program (FYEP), a student-o...
Mississippi State University’s (MSU) College of Engineering (COE) began requiring incoming freshmen ...
© 2016 IEEE. First-year engineering students enter our university with differing experiences using c...
Laptop initiatives at colleges and universities have remained in low numbers despite increases in th...
An increasing number of universities and colleges issue laptop computers to incoming and current stu...
A new requirement for personal laptop computer ownership was implemented for graduate information an...
Laptop learning programs have been developed to create ubiquitous online learning environments. Give...
A longitudinal analysis of computer usage by commencing students in Deakin University’s underg...
Bridgewater State is now in the fifth year of the student laptop requirement for undergraduate stude...
Education and learning are no longer restricted to the traditional face-to-face classroom settings. ...
A two-year study on the use of laptop computers by New Brunswick (Canada) grade 7-8 francophone stud...
This research explores the effect of the use of laptop computers on students ’ learning experiences ...
Video production, motion graphics and multimedia are ever changing fields, and. the tools for creati...
We present quasi-experimental evidence of the impact of laptop use in college classrooms on academic...
Background: This scoping study examines the degree to which students use their personal computers to...
This WIP focusses on one component of our updated first year engineering program (FYEP), a student-o...
Mississippi State University’s (MSU) College of Engineering (COE) began requiring incoming freshmen ...
© 2016 IEEE. First-year engineering students enter our university with differing experiences using c...
Laptop initiatives at colleges and universities have remained in low numbers despite increases in th...
An increasing number of universities and colleges issue laptop computers to incoming and current stu...
A new requirement for personal laptop computer ownership was implemented for graduate information an...
Laptop learning programs have been developed to create ubiquitous online learning environments. Give...
A longitudinal analysis of computer usage by commencing students in Deakin University’s underg...
Bridgewater State is now in the fifth year of the student laptop requirement for undergraduate stude...
Education and learning are no longer restricted to the traditional face-to-face classroom settings. ...
A two-year study on the use of laptop computers by New Brunswick (Canada) grade 7-8 francophone stud...
This research explores the effect of the use of laptop computers on students ’ learning experiences ...
Video production, motion graphics and multimedia are ever changing fields, and. the tools for creati...
We present quasi-experimental evidence of the impact of laptop use in college classrooms on academic...
Background: This scoping study examines the degree to which students use their personal computers to...