In Game Based Learning (GBL) environments addition, players act and see how the system responds, which may lead to intuitive learning. GBL learning lacks the deep and ntegrated structure that is characteristic for sustainable knowledge. Cognition-based instructional scaffolds and support may facilitate the acquisition of sustainable knowledge in GBL environments. How can we implement such support effectively without hampering the motivating character of the GBL environment? We introduce a game that implements two cognition-based principles in an integrated way. First, Integration, suggests that cognitive activities used for game play also improve the learning of arithmetic and enhance intrinsic motivation. Second, Reflection, enables playe...
In order to develop game-based learning environments (GBLE’s) that accommodate to learners’ needs an...
This thesis is concerned with how mathematical/ applied statistical learning can be addressed using ...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
In this study we focus on the integration of mathematical learning content (i.e. proportional reason...
In this study we focus on the integration of mathematical learning content (i.e. proportional reason...
In this study we focus on the integration of mathematical learning content (i.e., proportional reaso...
The present study addressed the effectiveness of an educational math game for improving proportional...
While numerous claims are made about the effectiveness of games, the studies that examine their educ...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
This study investigates the impact of integrating conceptual clarifications as support in an educati...
This paper reports one part of a larger series of studies on the design and implementation of embodi...
There is accumulating evidence that engagement with digital math games can improve students’ learnin...
The present research examined how mode of play in an educational mathematics video game impacts lear...
Educational games have long been seen as having great potential, but evidence for their effectivenes...
Information technologies are an integral part of a contemporary society which bases its progress on ...
In order to develop game-based learning environments (GBLE’s) that accommodate to learners’ needs an...
This thesis is concerned with how mathematical/ applied statistical learning can be addressed using ...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
In this study we focus on the integration of mathematical learning content (i.e. proportional reason...
In this study we focus on the integration of mathematical learning content (i.e. proportional reason...
In this study we focus on the integration of mathematical learning content (i.e., proportional reaso...
The present study addressed the effectiveness of an educational math game for improving proportional...
While numerous claims are made about the effectiveness of games, the studies that examine their educ...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
This study investigates the impact of integrating conceptual clarifications as support in an educati...
This paper reports one part of a larger series of studies on the design and implementation of embodi...
There is accumulating evidence that engagement with digital math games can improve students’ learnin...
The present research examined how mode of play in an educational mathematics video game impacts lear...
Educational games have long been seen as having great potential, but evidence for their effectivenes...
Information technologies are an integral part of a contemporary society which bases its progress on ...
In order to develop game-based learning environments (GBLE’s) that accommodate to learners’ needs an...
This thesis is concerned with how mathematical/ applied statistical learning can be addressed using ...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...