Play of physically active video games may be a way to increase physical activity and/or decrease sedentary behavior, but games are not universally active or enjoyable. Active games may differ from traditional games on important attributes, which may affect frequency and intensity of play. The purpose of this study was to investigate differences in energy expenditure and enjoyment across four game types: shooter (played with traditional controllers), band simulation (guitar or drum controller), dance simulation (dance mat controller), and fitness (balance board controller)
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs)...
With 58 million individuals being overweight and another 40 million obese in the United States of Am...
Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit in...
Play of physically active video games may be a way to increase physical activity and/or decrease sed...
Playing active video games can produce moderate levels of physical activity, but little is known abo...
Background: Some active video games have been found to promote physical activity adherence because o...
BACKGROUND:The purpose of this study was to compare entertainment-themed active video game (AVG) and...
Video games have become increasingly popular among young adults. The purpose of this pilot study was...
Background: Television watching and playing of video games (VGs) are associated with higher energy i...
<div><p>Background</p><p>The purpose of this study was to compare entertainment-themed active video ...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
poster abstractThe rise in sedentary behavior in US society, along with the associated health risks,...
Children are becoming more inactive and are spending a significant proportion of their time particip...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
OBJECTIVES: To quantify energy expenditure in older adults playing interactive video games while sta...
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs)...
With 58 million individuals being overweight and another 40 million obese in the United States of Am...
Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit in...
Play of physically active video games may be a way to increase physical activity and/or decrease sed...
Playing active video games can produce moderate levels of physical activity, but little is known abo...
Background: Some active video games have been found to promote physical activity adherence because o...
BACKGROUND:The purpose of this study was to compare entertainment-themed active video game (AVG) and...
Video games have become increasingly popular among young adults. The purpose of this pilot study was...
Background: Television watching and playing of video games (VGs) are associated with higher energy i...
<div><p>Background</p><p>The purpose of this study was to compare entertainment-themed active video ...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
poster abstractThe rise in sedentary behavior in US society, along with the associated health risks,...
Children are becoming more inactive and are spending a significant proportion of their time particip...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
OBJECTIVES: To quantify energy expenditure in older adults playing interactive video games while sta...
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs)...
With 58 million individuals being overweight and another 40 million obese in the United States of Am...
Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit in...