Playing active video games can produce moderate levels of physical activity, but little is known about how these games motivate players to be active. Several psychological predictors, such as perceptions of competence, control, and engagement, may be associated with enjoyment of a game, which has in turn been hypothesized to predict energy expended during play. However, these relationships have yet to be tested in active video games
Purpose. This study examined whether the affective responses pre-, mid- and post- a single bout of I...
OBJECTIVE: There has been growing interest in the use of active videogames to influence levels of ph...
Despite active videogames\u27 popularity and ability to increase a player\u27s energy expenditure, r...
Playing active video games can produce moderate levels of physical activity, but little is known abo...
Play of physically active video games may be a way to increase physical activity and/or decrease sed...
BACKGROUND:The purpose of this study was to compare entertainment-themed active video game (AVG) and...
<div><p>Background</p><p>The purpose of this study was to compare entertainment-themed active video ...
Background: Players may not acquire adequate levels of moderate-to-vigorous physical activity (MVPA)...
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs)...
Video games have become increasingly popular among young adults. The purpose of this pilot study was...
poster abstractThe rise in sedentary behavior in US society, along with the associated health risks,...
Background: Recent strategies to reduce sedentary behaviour in children include replacing sedentary...
Background: Some active video games have been found to promote physical activity adherence because o...
Active video games are an emerging genre of electronic games that provide engaging exercise experien...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Purpose. This study examined whether the affective responses pre-, mid- and post- a single bout of I...
OBJECTIVE: There has been growing interest in the use of active videogames to influence levels of ph...
Despite active videogames\u27 popularity and ability to increase a player\u27s energy expenditure, r...
Playing active video games can produce moderate levels of physical activity, but little is known abo...
Play of physically active video games may be a way to increase physical activity and/or decrease sed...
BACKGROUND:The purpose of this study was to compare entertainment-themed active video game (AVG) and...
<div><p>Background</p><p>The purpose of this study was to compare entertainment-themed active video ...
Background: Players may not acquire adequate levels of moderate-to-vigorous physical activity (MVPA)...
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs)...
Video games have become increasingly popular among young adults. The purpose of this pilot study was...
poster abstractThe rise in sedentary behavior in US society, along with the associated health risks,...
Background: Recent strategies to reduce sedentary behaviour in children include replacing sedentary...
Background: Some active video games have been found to promote physical activity adherence because o...
Active video games are an emerging genre of electronic games that provide engaging exercise experien...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Purpose. This study examined whether the affective responses pre-, mid- and post- a single bout of I...
OBJECTIVE: There has been growing interest in the use of active videogames to influence levels of ph...
Despite active videogames\u27 popularity and ability to increase a player\u27s energy expenditure, r...