Background: Television watching and playing of video games (VGs) are associated with higher energy intakes. Motion-controlled video games (MC) may be a healthier alternative to sedentary screen-based activities because of higher energy expenditures, but little is known about the effects of these games on energy intakes
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
<div><p>Background</p><p>The purpose of this study was to compare entertainment-themed active video ...
Television (TV) viewing is the dominant recreational pastime at all ages, especially for children an...
Background: Television watching and playing of video games (VGs) are associated with higher energy i...
Play of physically active video games may be a way to increase physical activity and/or decrease sed...
Abstract Background Watching television and playing video games increase energy intake, likely due t...
To compare the effects of three screen-based sedentary behaviours on acute energy intake (EI) in chi...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
Although a few data are available regarding the impact of video games on energy intake (EI) in lean ...
Video games have become increasingly popular among young adults. The purpose of this pilot study was...
BACKGROUND:The purpose of this study was to compare entertainment-themed active video game (AVG) and...
Background: Some active video games have been found to promote physical activity adherence because o...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
International Journal of Exercise Science 9(1): 64-76, 2016. This study examined energy expenditure ...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
<div><p>Background</p><p>The purpose of this study was to compare entertainment-themed active video ...
Television (TV) viewing is the dominant recreational pastime at all ages, especially for children an...
Background: Television watching and playing of video games (VGs) are associated with higher energy i...
Play of physically active video games may be a way to increase physical activity and/or decrease sed...
Abstract Background Watching television and playing video games increase energy intake, likely due t...
To compare the effects of three screen-based sedentary behaviours on acute energy intake (EI) in chi...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
Although a few data are available regarding the impact of video games on energy intake (EI) in lean ...
Video games have become increasingly popular among young adults. The purpose of this pilot study was...
BACKGROUND:The purpose of this study was to compare entertainment-themed active video game (AVG) and...
Background: Some active video games have been found to promote physical activity adherence because o...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
International Journal of Exercise Science 9(1): 64-76, 2016. This study examined energy expenditure ...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
<div><p>Background</p><p>The purpose of this study was to compare entertainment-themed active video ...
Television (TV) viewing is the dominant recreational pastime at all ages, especially for children an...