Facial rigs are essential to facial animation in movies, games and virtual reality applications. Among various facial models, blendshape models are widely adopted in many applications because artists can easily create complicated facial expressions through linear interpolation. However, creating high quality blendshapes for a specific subject is still a challenging task. It typically requires hours of manual work of a well-trained artists to create hundreds of blendshapes in order to achieve good visual quality. Several semi-automatic and automatic systems have been proposed to generate personalized facial rigs previously; however, such systems usually requires specialized hardware (e.g., laser scanner) or specific input (e.g., well-lit hig...
This paper presents a fully automated algorithm for re-constructing a textured 3D model of a face fr...
This paper presents a method for photo-realistic animation of any face shown in a single image or a ...
Acquisition and editing of facial performance is an essential and challenging task in computer graph...
Figure 1: Our system creates a fully rigged 3D avatar of the user from uncalibrated video input acqu...
We present new techniques for creating photorealistic textured 3D facial models from photographs of ...
This paper presents a fully automatic system that recovers 3D face models from sequences of facial i...
We present a complete pipeline for creating fully rigged, personalized 3D facial avatars from hand-h...
Reconstructing 3D face shape from a single 2D photograph as well as from video is an inherently ill-...
In this paper, we focus on the problem of the accuracy performance of 3D face modeling techniques us...
Reconstructing 3D face shape from a single 2D photograph as well as from video is an inherently ill-...
Given video footage of a person's face, we present new techniques to automatically recover the ...
Human faces convey a large range of semantic meaning through facial expressions, which reflect both ...
We present a real-time performance-driven facial animation system based on 3D shape regression. In t...
Figure 1: Our system automatically captures high-fidelity facial performances using Internet videos:...
Figure 1: Our system can generate fully automatically high quality face morphing animation between f...
This paper presents a fully automated algorithm for re-constructing a textured 3D model of a face fr...
This paper presents a method for photo-realistic animation of any face shown in a single image or a ...
Acquisition and editing of facial performance is an essential and challenging task in computer graph...
Figure 1: Our system creates a fully rigged 3D avatar of the user from uncalibrated video input acqu...
We present new techniques for creating photorealistic textured 3D facial models from photographs of ...
This paper presents a fully automatic system that recovers 3D face models from sequences of facial i...
We present a complete pipeline for creating fully rigged, personalized 3D facial avatars from hand-h...
Reconstructing 3D face shape from a single 2D photograph as well as from video is an inherently ill-...
In this paper, we focus on the problem of the accuracy performance of 3D face modeling techniques us...
Reconstructing 3D face shape from a single 2D photograph as well as from video is an inherently ill-...
Given video footage of a person's face, we present new techniques to automatically recover the ...
Human faces convey a large range of semantic meaning through facial expressions, which reflect both ...
We present a real-time performance-driven facial animation system based on 3D shape regression. In t...
Figure 1: Our system automatically captures high-fidelity facial performances using Internet videos:...
Figure 1: Our system can generate fully automatically high quality face morphing animation between f...
This paper presents a fully automated algorithm for re-constructing a textured 3D model of a face fr...
This paper presents a method for photo-realistic animation of any face shown in a single image or a ...
Acquisition and editing of facial performance is an essential and challenging task in computer graph...