New technologies are creating interactive virtual reality experiences for users on a variety of technology platforms and mediums. Despite the increasing popularity of these technologies, not enough research has been carried out about user interactions, user experience, and the limitations of different technologies. There are many ways to use holographic projections, and one of them is to integrate information to display in the background of an environment. This paper aims to explore the limitations of the Light-field Display, the potential enhancement, and user interactions, while considering the psychological, behavioral perspectives of the users as well as the technological challenges. This research explores different methodologies that c...
There is an increasing amount of different presentation techniques available for producing visual Vi...
This position paper presents a proposal for evaluating interaction with light in a mixed reality set...
Displays for virtual environments (VE) are in focus of many discussions in ergonomics. Some tests ha...
This study aims to examine the implications of bringing holographic projections – based on the TU De...
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
For the proposed masters thesis project, I conducted research into how computer graphics and emergin...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
For many years, science fiction entertainment has showcased holographic technology and futuristic us...
Abstract. Full and partial immersion in virtual reality are fundamental different user experiences: ...
Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore de...
Full and partial immersion in virtual reality are fundamental different user experiences: partial im...
AbstractThe strong technological development in the use of virtual images has allowed science, assoc...
High quality non-interactive 3D Videos are largely used to document projects, present innovative pro...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
There is an increasing amount of different presentation techniques available for producing visual Vi...
This position paper presents a proposal for evaluating interaction with light in a mixed reality set...
Displays for virtual environments (VE) are in focus of many discussions in ergonomics. Some tests ha...
This study aims to examine the implications of bringing holographic projections – based on the TU De...
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
For the proposed masters thesis project, I conducted research into how computer graphics and emergin...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
For many years, science fiction entertainment has showcased holographic technology and futuristic us...
Abstract. Full and partial immersion in virtual reality are fundamental different user experiences: ...
Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore de...
Full and partial immersion in virtual reality are fundamental different user experiences: partial im...
AbstractThe strong technological development in the use of virtual images has allowed science, assoc...
High quality non-interactive 3D Videos are largely used to document projects, present innovative pro...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
There is an increasing amount of different presentation techniques available for producing visual Vi...
This position paper presents a proposal for evaluating interaction with light in a mixed reality set...
Displays for virtual environments (VE) are in focus of many discussions in ergonomics. Some tests ha...