Monte Carlo path tracing is one of the most desirable methods to render an image from three-dimensional data thanks to its innate ability to portray physically realistic and desirable phenomena such as soft shadows, motion blur, and global illumination. Due to the nature of the algorithm, it is extremely computationally expensive to produce a converged image. A commonly researched and proposed solution to the enormous time cost of rendering an image using Monte Carlo path tracing is denoising. This entails quickly rendering a noisy image with a low sample count and using a denoising algorithm to eradicate noise and deliver a clean image that is comparable to the ground truth. Many such algorithms focus on general image filtering techniques,...
When using deep learning models for reconstruction of one path per pixel Monte Carlo path traced ima...
Recent advancements in ray tracing hardware have shifted video game graphics towards more realistic ...
We propose a method that robustly combines color and feature buffers to denoise Monte Carlo renderin...
International audienceMonte Carlo based methods such as path tracing are widely used in movie produc...
Physically based rendering is widely used due to its ability to create compelling, photorealistic im...
Producing photorealistic images from a scene model requires computing a complex multidimensional int...
We propose a deep-learning method for automatically decomposing noisy Monte Carlo renderings into co...
Monte Carlo rendering systems can produce important visual effects such as depth of field, motion bl...
Denoising has proven to be useful to efficiently generate high-quality Monte Carlo renderings. Tradi...
Figure 1: We propose a machine learning approach to filter Monte Carlo rendering noise as a post-pro...
With the ongoing shift in the computer graphics industry toward Monte Carlo rendering, there is a ne...
The problem of accurately simulating light transport using Monte Carlo integration can be very diffi...
Recent advances in differentiable rendering have enabled high-quality reconstruction of 3D scenes fr...
Path tracing is a well-established technique for photo-realistic rendering to simulate light path tr...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
When using deep learning models for reconstruction of one path per pixel Monte Carlo path traced ima...
Recent advancements in ray tracing hardware have shifted video game graphics towards more realistic ...
We propose a method that robustly combines color and feature buffers to denoise Monte Carlo renderin...
International audienceMonte Carlo based methods such as path tracing are widely used in movie produc...
Physically based rendering is widely used due to its ability to create compelling, photorealistic im...
Producing photorealistic images from a scene model requires computing a complex multidimensional int...
We propose a deep-learning method for automatically decomposing noisy Monte Carlo renderings into co...
Monte Carlo rendering systems can produce important visual effects such as depth of field, motion bl...
Denoising has proven to be useful to efficiently generate high-quality Monte Carlo renderings. Tradi...
Figure 1: We propose a machine learning approach to filter Monte Carlo rendering noise as a post-pro...
With the ongoing shift in the computer graphics industry toward Monte Carlo rendering, there is a ne...
The problem of accurately simulating light transport using Monte Carlo integration can be very diffi...
Recent advances in differentiable rendering have enabled high-quality reconstruction of 3D scenes fr...
Path tracing is a well-established technique for photo-realistic rendering to simulate light path tr...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
When using deep learning models for reconstruction of one path per pixel Monte Carlo path traced ima...
Recent advancements in ray tracing hardware have shifted video game graphics towards more realistic ...
We propose a method that robustly combines color and feature buffers to denoise Monte Carlo renderin...