The ability to play with others online is commonly rated as one of the most important features of video games by gamers, with many gamers reporting the social aspect of video games as being a primary motivation for play. Cyberball, a computerized task in which a participant throws a digital back and forth with other computer-controlled players, has been previously shown to be effective at inducing feelings of ostracism (i.e., exclusion from a group) in participants, resulting in a depletion of basic fundamental needs in humans (i.e., sense of belonging, control over environment, self-esteem, and meaningful existence) and producing negative emotional experiences. The current study expands our knowledge of ostracism by inducing ostracism i...
Extensive computer use is creating a society where its citizens are communicating outside the norm o...
Three hypotheses positing divergent psychological mechanisms underlying human interaction within cyb...
The increasing popularity of online and multiplayer games has meant that for many, social interactio...
The affective and cognitive mechanisms elicited by the experience of social exclusion-or ostracism-h...
The affective and cognitive mechanisms elicited by the experience of social exclusion—or ostracism—h...
We examined the effects of ostracism in early adolescent populations using the cyberball paradigm (W...
The affective and cognitive mechanisms elicited by the experience of social exclusion—or ostracism—...
Although ostracism is a powerfully aversive experience, recent evidence identifies factors capable o...
Research has begun to explore the potential benefits of video games as intervention methods for a va...
Research examining the relationship between neuroticism and coping has been limited by reliance on d...
Ostracism is characterized by a social pain provoked by being excluded and ignored. In order to addr...
Technological advances throughout the past century have often produced concern regarding these advan...
Internet connectivity has changed the way video games are played by allowing individuals to connect ...
This research examines adults’, and for the first time, children’s and adolescents’ reaction to bein...
Extant literature fails to converge on the possible moderating factors capable of enhancing or reduc...
Extensive computer use is creating a society where its citizens are communicating outside the norm o...
Three hypotheses positing divergent psychological mechanisms underlying human interaction within cyb...
The increasing popularity of online and multiplayer games has meant that for many, social interactio...
The affective and cognitive mechanisms elicited by the experience of social exclusion-or ostracism-h...
The affective and cognitive mechanisms elicited by the experience of social exclusion—or ostracism—h...
We examined the effects of ostracism in early adolescent populations using the cyberball paradigm (W...
The affective and cognitive mechanisms elicited by the experience of social exclusion—or ostracism—...
Although ostracism is a powerfully aversive experience, recent evidence identifies factors capable o...
Research has begun to explore the potential benefits of video games as intervention methods for a va...
Research examining the relationship between neuroticism and coping has been limited by reliance on d...
Ostracism is characterized by a social pain provoked by being excluded and ignored. In order to addr...
Technological advances throughout the past century have often produced concern regarding these advan...
Internet connectivity has changed the way video games are played by allowing individuals to connect ...
This research examines adults’, and for the first time, children’s and adolescents’ reaction to bein...
Extant literature fails to converge on the possible moderating factors capable of enhancing or reduc...
Extensive computer use is creating a society where its citizens are communicating outside the norm o...
Three hypotheses positing divergent psychological mechanisms underlying human interaction within cyb...
The increasing popularity of online and multiplayer games has meant that for many, social interactio...