This article presents a tutorial on how to use repeated game theory as a framework for algorithm development in communication networks. The article starts by introducing the basis of one-stage games and how the outcome of such games can be predicted, through iterative elimination and Nash equilibrium. In communication networks, however, not all problems can be modeled using one-stage games. Some problems can be better modeled through multi-stage games, as many problems in communication networks consist of several iterations or decisions that need to be made over time. Of all the multi-stage games, the infinite-horizon repeated games were chosen to be the focus in this tutorial, because optimal equilibrium settings can be achieved, contraril...
On s'intéresse aux jeux infiniment répétés avec observation imparfaite et privée, joués dans des rés...
This paper considers two specific problems in telecommunication, namely the Terrestrial Flight Telep...
I study infinitely repeated games with imperfect private monitoring played on networks. Different ne...
This article presents a tutorial on how to use repeated game theory as a framework for algorithm dev...
A repeated game is an effective tool to model interactions and conflicts for players aiming to achie...
Game theory is a branch of mathematics aimed at the modeling and understanding of resource conflict ...
A mathematical tool for scientists and researchers who work with computer and communication networks...
The aim of this tutorial is to provide an overview, although necessarily incomplete, of game theory ...
International audienceGame theoretical techniques have recently become prevalent in many engineering...
Due to the limitation of spectrum in the network and the increasing of the demand of the spectrum in...
In this tutorial, we provided a comprehensive overview of coalitional game theory, and its usage in ...
International audienceGame theory is a branch of mathematics aimed at modeling and studying the inte...
Next-generation networks will be characterized by three key features: heterogeneity, in terms of tec...
Game theory has been recently introduced in wireless network design as a powerful modeling and analy...
The ability to model independent decision makers whose actions potentially affect other decision mak...
On s'intéresse aux jeux infiniment répétés avec observation imparfaite et privée, joués dans des rés...
This paper considers two specific problems in telecommunication, namely the Terrestrial Flight Telep...
I study infinitely repeated games with imperfect private monitoring played on networks. Different ne...
This article presents a tutorial on how to use repeated game theory as a framework for algorithm dev...
A repeated game is an effective tool to model interactions and conflicts for players aiming to achie...
Game theory is a branch of mathematics aimed at the modeling and understanding of resource conflict ...
A mathematical tool for scientists and researchers who work with computer and communication networks...
The aim of this tutorial is to provide an overview, although necessarily incomplete, of game theory ...
International audienceGame theoretical techniques have recently become prevalent in many engineering...
Due to the limitation of spectrum in the network and the increasing of the demand of the spectrum in...
In this tutorial, we provided a comprehensive overview of coalitional game theory, and its usage in ...
International audienceGame theory is a branch of mathematics aimed at modeling and studying the inte...
Next-generation networks will be characterized by three key features: heterogeneity, in terms of tec...
Game theory has been recently introduced in wireless network design as a powerful modeling and analy...
The ability to model independent decision makers whose actions potentially affect other decision mak...
On s'intéresse aux jeux infiniment répétés avec observation imparfaite et privée, joués dans des rés...
This paper considers two specific problems in telecommunication, namely the Terrestrial Flight Telep...
I study infinitely repeated games with imperfect private monitoring played on networks. Different ne...