Gambling has become ever more available and begun to employ more techniques, such as gamification, in order to engage their players. Today, Gambling with the use of your computer or smartphone is not deemed very different from playing any other kind of game. This shortens the availability cascade, or chain of events, that in the context of Gambling can ultimately lead to severe economical or social consequences for the players. This thesis seeks to find out how the increased availability can be counteracted by giving control back to the players through the use of personal informatics as well as if, and if so how, the social aspect of Gambling affects responsibility and the perceived experience. By conducting in-depth interviews with 20 part...
While the past decades have seen a dramatic increase in the availability of gambling, gambling treat...
Over the last few years, online gambling has become a more common leisure time activity. However, fo...
Online gambling, unlike offline forms of gambling and other mediums of problematic and addictive beh...
Gambling has become ever more available and begun to employ more techniques, such as gamification, i...
Online gambling, as opposed to land-based gambling and other mediums of problematic and addictive be...
Problem gambling is considered a public health problem in many countries and is associated with seri...
Online gambling, as opposed to land-based gambling and other mediums of problematic and addictive be...
Background: Interactive persuasive techniques, supported by the ability to retrieve real-time behavi...
This paper provides an in-depth exploration of the psychosocial factors and processes related to mai...
Internet gambling is a rapidly growing phenomenon, increasing in types of games and gambling opportu...
In two studies, we aimed to improve the responsible gambling (RG) utility of monetary limit tools fo...
The increasing sophistication of gambling products afforded by electronic tech- nologies facilitates...
Electronic gaming machines (EGMs) are recognised as one of the most harmful gambling forms, because ...
Background: Gambling is now a well-recognised public health issue and forms the focus of extensive h...
Harm-minimization strategies reduce the experience of gambling-related harms for individuals and tho...
While the past decades have seen a dramatic increase in the availability of gambling, gambling treat...
Over the last few years, online gambling has become a more common leisure time activity. However, fo...
Online gambling, unlike offline forms of gambling and other mediums of problematic and addictive beh...
Gambling has become ever more available and begun to employ more techniques, such as gamification, i...
Online gambling, as opposed to land-based gambling and other mediums of problematic and addictive be...
Problem gambling is considered a public health problem in many countries and is associated with seri...
Online gambling, as opposed to land-based gambling and other mediums of problematic and addictive be...
Background: Interactive persuasive techniques, supported by the ability to retrieve real-time behavi...
This paper provides an in-depth exploration of the psychosocial factors and processes related to mai...
Internet gambling is a rapidly growing phenomenon, increasing in types of games and gambling opportu...
In two studies, we aimed to improve the responsible gambling (RG) utility of monetary limit tools fo...
The increasing sophistication of gambling products afforded by electronic tech- nologies facilitates...
Electronic gaming machines (EGMs) are recognised as one of the most harmful gambling forms, because ...
Background: Gambling is now a well-recognised public health issue and forms the focus of extensive h...
Harm-minimization strategies reduce the experience of gambling-related harms for individuals and tho...
While the past decades have seen a dramatic increase in the availability of gambling, gambling treat...
Over the last few years, online gambling has become a more common leisure time activity. However, fo...
Online gambling, unlike offline forms of gambling and other mediums of problematic and addictive beh...