This study examines the possibility of creating a roleplaying game as a tool for starting conversation about diversity and inclusion in games, specifically for the Game Development programs at the University of Skövde. First it is examined why it is needed, how other games have been used for educational purposes, what to think about when creating spaces of dialogue, and what it is like to teach the topics in game education. Due to the Covid-19 pandemic, the testing of the game was limited. The project uses three different ways of evaluation; interviews with faculty members at the University, feedback on a design document and an online playtest. The results suggest that the game could potentially be used to gamify some aspects of dialogue ab...
Research suggests that game-based education encourages motivation and drives academic progress. Role...
A key issue for the digital sector is how to attract more young people, particularly those from unde...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
This study examines the possibility of creating a roleplaying game as a tool for starting conversati...
Workplace diversity is an increasingly important topic for all companies who wish to stay in busines...
There is a lack of female representation in video games, and women are often ignored as characters, ...
There is a need for learning approaches that may facilitate inclusion in the classroom for learners ...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Digital educational games development is an emerging area receiving attention from educators and res...
This study aims to extend the learning advantages of game-based learning from formal education to in...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
The presenters Mirta Chavez and LaBarbara Wigfall created this diversity game in response to their c...
The potential of games in empowering underrepresented groups is a central theme in the field of medi...
Digital educational games development is an emerging area receiving attention from educators and res...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
Research suggests that game-based education encourages motivation and drives academic progress. Role...
A key issue for the digital sector is how to attract more young people, particularly those from unde...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
This study examines the possibility of creating a roleplaying game as a tool for starting conversati...
Workplace diversity is an increasingly important topic for all companies who wish to stay in busines...
There is a lack of female representation in video games, and women are often ignored as characters, ...
There is a need for learning approaches that may facilitate inclusion in the classroom for learners ...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Digital educational games development is an emerging area receiving attention from educators and res...
This study aims to extend the learning advantages of game-based learning from formal education to in...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
The presenters Mirta Chavez and LaBarbara Wigfall created this diversity game in response to their c...
The potential of games in empowering underrepresented groups is a central theme in the field of medi...
Digital educational games development is an emerging area receiving attention from educators and res...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
Research suggests that game-based education encourages motivation and drives academic progress. Role...
A key issue for the digital sector is how to attract more young people, particularly those from unde...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...