Existing algorithms for rendering subsurface scattering in real time cannot deal well with scattering over longer distances. Kernels for image space algorithms become very large in these circumstances and separation does not work anymore, while geometry-based algorithms cannot preserve details very well. We present a novel approach that deals with all these downsides. While for lower scattering distances, the advantages of geometry-based methods are small, this is not the case anymore for high scattering distances (as we will show). Our proposed method takes advantage of the highly detailed results of image space algorithms and combines it with a geometry-based method to add the essential scattering from sources not included in image space....
Figure 1: We introduce a novel formulation for fast scattering simulation in arbitrary participating...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
Subsurface scattering, in which light refracts into a translucent material to interact with its inte...
In many natural materials, such as skin, minerals, and plastics, light scatters inside the material ...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
Context Subsurface scattering - the effect of light scattering within a material. Lots of materials ...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
Figure 1: Rendering of a human face with our real-time separable subsurface scattering shader runnin...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
This thesis explores a set of screen space physically-based subsurface scattering algorithms in orde...
The existing literature provides a wide variety of previous work regarding Subsurface Scattering e ...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
We present an image-based technique to efficiently acquire spatially varying subsurface reflectance ...
Figure 1: We introduce a novel formulation for fast scattering simulation in arbitrary participating...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
Subsurface scattering, in which light refracts into a translucent material to interact with its inte...
In many natural materials, such as skin, minerals, and plastics, light scatters inside the material ...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
Context Subsurface scattering - the effect of light scattering within a material. Lots of materials ...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
Figure 1: Rendering of a human face with our real-time separable subsurface scattering shader runnin...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
This thesis explores a set of screen space physically-based subsurface scattering algorithms in orde...
The existing literature provides a wide variety of previous work regarding Subsurface Scattering e ...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
We present an image-based technique to efficiently acquire spatially varying subsurface reflectance ...
Figure 1: We introduce a novel formulation for fast scattering simulation in arbitrary participating...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
Subsurface scattering, in which light refracts into a translucent material to interact with its inte...