Buying and viewing art has gone from being a traditionally physical experience to becoming digital. Due to limitations in today's two-dimensional e-commerce websites, 3D technology can be used to simulate the physical experience as much as possible. This thesis studies which factors can potentially play an important role in online art purchases, of which trust on the artist, familiarity to the artist and understanding more in depth the painting techniques were found to be the most influential on enhancing the viewers experience and engagement with a painting viewed online. These factors were later implemented in a 3D exhibition. Interaction, video, light, spatial perception and interior design contributed to a more holistic experience of ar...
We present a Research through Design project that explores design opportunities and challenges of a ...
0000FF is the #000000 – A conceptual and site-specific mixed reality media art exhibition – was held...
In order to attract a broader audience and encourage the user group to buy artworks after visiting a...
Buying and viewing art has gone from being a traditionally physical experience to becoming digital. ...
Inom den kraftigt växande E-handeln råder stark konkurrens. Metoder att öka marknadsandelar och sälj...
Att kommunicera förtroende är en nyckelfaktor för att lyckas inom e-handel. Förtroendeinom e-handel ...
The aim of this article is to examine diversity dimensions of participation and its role in visitors...
Amongst its innumerable effects on society, the proliferation of digital media has transformed the i...
Fashion brands have always been avant-garde in embracing new technologies and new formats of retail ...
Denna studie berör hur man skapar en användbar och säker webbutik och onlineportfolio för en konstnä...
This degree project investigates the impact of digitalization on the auction house industry. The fir...
The aim of the thesis is to understand how the influence of digital media has led to new ways of con...
PhDThis thesis explores the role of interactivity in interfaces for visual artwork display, and the ...
This thesis explores the balance between visual quality and the performance of a 3D object for compu...
In this thesis, I have investigated how artistic and cultural values are being produced in art games...
We present a Research through Design project that explores design opportunities and challenges of a ...
0000FF is the #000000 – A conceptual and site-specific mixed reality media art exhibition – was held...
In order to attract a broader audience and encourage the user group to buy artworks after visiting a...
Buying and viewing art has gone from being a traditionally physical experience to becoming digital. ...
Inom den kraftigt växande E-handeln råder stark konkurrens. Metoder att öka marknadsandelar och sälj...
Att kommunicera förtroende är en nyckelfaktor för att lyckas inom e-handel. Förtroendeinom e-handel ...
The aim of this article is to examine diversity dimensions of participation and its role in visitors...
Amongst its innumerable effects on society, the proliferation of digital media has transformed the i...
Fashion brands have always been avant-garde in embracing new technologies and new formats of retail ...
Denna studie berör hur man skapar en användbar och säker webbutik och onlineportfolio för en konstnä...
This degree project investigates the impact of digitalization on the auction house industry. The fir...
The aim of the thesis is to understand how the influence of digital media has led to new ways of con...
PhDThis thesis explores the role of interactivity in interfaces for visual artwork display, and the ...
This thesis explores the balance between visual quality and the performance of a 3D object for compu...
In this thesis, I have investigated how artistic and cultural values are being produced in art games...
We present a Research through Design project that explores design opportunities and challenges of a ...
0000FF is the #000000 – A conceptual and site-specific mixed reality media art exhibition – was held...
In order to attract a broader audience and encourage the user group to buy artworks after visiting a...