Scalable Spherical Harmonics Hierarchies (SSPHH) is a real-time rendering solution to the global illumination problem. Our novel method is a system of components that enables the computation of light probes and the conversion to spherical harmonics coefficients, which are used as anisotropic time-varying light sources we call Spherical Harmonics Lights (SPHLs). The SPHLs encode irradiance information that can be used for imagebased lighting. Our approach focuses on reconstructing scene lighting using diffuse illumination but is flexible to allow specular details. Furthermore, we consider the light transport from neighboring SPHLs by computing a transfer coefficient that estimates how much light from one probe is visible at another. SPHLs ...
diffuse, specular, specular normal, and specular roughness maps. (c) A rendering of the sunglasses w...
Figure 1: A sequence of high dynamic range light probes is resampled to a three dimensional grid of ...
. Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfor...
Scalable Spherical Harmonics Hierarchies (SSPHH) is a real-time rendering solution to the global ill...
Global illumination that is based on physically based reflectance models using unbiased statistical ...
We propose a real-time hybrid rendering algorithm that off-loads computationally complex rendering o...
Spherical Harmonic (SH) lighting is widely used for real-time rendering within Precomputed Radiance ...
International audienceIn this paper, we introduce Harmonics Virtual Lights (HVL), to model indirect ...
Virtual reality headsets and light field displays are relatively new display technologies that are b...
Precomputed radiance transfer techniques have been broadly used for supporting complex illumination ...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
Figure 1: From left to right. A hand model shaded using only one sample at the center. The middle im...
In recent years, image-based rendering has emerged itself as a new and promising methodology in the ...
Spherical harmonics are often used for compact description of incident radiance in low-frequency but...
Solving the global illumination problem is equivalent to determining the intensity of every waveleng...
diffuse, specular, specular normal, and specular roughness maps. (c) A rendering of the sunglasses w...
Figure 1: A sequence of high dynamic range light probes is resampled to a three dimensional grid of ...
. Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfor...
Scalable Spherical Harmonics Hierarchies (SSPHH) is a real-time rendering solution to the global ill...
Global illumination that is based on physically based reflectance models using unbiased statistical ...
We propose a real-time hybrid rendering algorithm that off-loads computationally complex rendering o...
Spherical Harmonic (SH) lighting is widely used for real-time rendering within Precomputed Radiance ...
International audienceIn this paper, we introduce Harmonics Virtual Lights (HVL), to model indirect ...
Virtual reality headsets and light field displays are relatively new display technologies that are b...
Precomputed radiance transfer techniques have been broadly used for supporting complex illumination ...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
Figure 1: From left to right. A hand model shaded using only one sample at the center. The middle im...
In recent years, image-based rendering has emerged itself as a new and promising methodology in the ...
Spherical harmonics are often used for compact description of incident radiance in low-frequency but...
Solving the global illumination problem is equivalent to determining the intensity of every waveleng...
diffuse, specular, specular normal, and specular roughness maps. (c) A rendering of the sunglasses w...
Figure 1: A sequence of high dynamic range light probes is resampled to a three dimensional grid of ...
. Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfor...