Slot machines are a pervasive form of gambling in North America. In Experiment 1 and 2, we assessed gamblers for mindfulness, gambling problems, depressive symptoms, and boredom proneness. In Experiment 1, participants played both a multiline and single-line slot machine simulator and were occasionally interrupted with thought probes to assess whether they were thinking about the game or something else. After playing each game, we retrospectively assessed dark flow and affect during play. The number of “on-game” reports during the multiline game were significantly higher than the single-line game. We also found significantly greater flow and lower negative affect during the multiline game than the single-line game. Using hierarchical multip...
More than most gambling forms, Electronic Gaming Machines (EGMs, e.g. modern slot machines) have bee...
Immersion (or being ‘in the zone’) is a feeling of trance-like focus on a particular activity. It oc...
BACKGROUND: Electronic Gaming Machine (EGM) play may be particularly addictive. However, we know lit...
Why do people seek out gambling activities? In addition to acknowledging the excitement or ‘rush’ th...
Background and aims: Slot machines are a very popular form of gambling. In this study, we look at tw...
Gambling may constitute a strategy for coping with depressive mood, but a direct influence of depres...
Gambling may constitute a strategy for coping with depressive mood, but a direct influence of depres...
Problem gambling is a growing social concern that results in debt, lost jobs, broken families, and a...
Gambling may constitute a strategy for coping with depressive mood, but a direct influence of depres...
A contemporary stance on regular and problematic electronic gaming machine (EGM) gamblers argues tha...
‘Near-miss' outcomes (i.e., unsuccessful outcomes close to the jackpot) have been shown to promote g...
Impairments in inhibitory control characterize a range of addictive behaviours including gambling di...
Modern slot machines have advanced audio and visual effects that can provide a player cues as to the...
Manipulating different behavioral characteristics of gambling games can potentially affect the exten...
peer reviewed'Near-miss' outcomes (i.e., unsuccessful outcomes close to the jackpot) have been shown...
More than most gambling forms, Electronic Gaming Machines (EGMs, e.g. modern slot machines) have bee...
Immersion (or being ‘in the zone’) is a feeling of trance-like focus on a particular activity. It oc...
BACKGROUND: Electronic Gaming Machine (EGM) play may be particularly addictive. However, we know lit...
Why do people seek out gambling activities? In addition to acknowledging the excitement or ‘rush’ th...
Background and aims: Slot machines are a very popular form of gambling. In this study, we look at tw...
Gambling may constitute a strategy for coping with depressive mood, but a direct influence of depres...
Gambling may constitute a strategy for coping with depressive mood, but a direct influence of depres...
Problem gambling is a growing social concern that results in debt, lost jobs, broken families, and a...
Gambling may constitute a strategy for coping with depressive mood, but a direct influence of depres...
A contemporary stance on regular and problematic electronic gaming machine (EGM) gamblers argues tha...
‘Near-miss' outcomes (i.e., unsuccessful outcomes close to the jackpot) have been shown to promote g...
Impairments in inhibitory control characterize a range of addictive behaviours including gambling di...
Modern slot machines have advanced audio and visual effects that can provide a player cues as to the...
Manipulating different behavioral characteristics of gambling games can potentially affect the exten...
peer reviewed'Near-miss' outcomes (i.e., unsuccessful outcomes close to the jackpot) have been shown...
More than most gambling forms, Electronic Gaming Machines (EGMs, e.g. modern slot machines) have bee...
Immersion (or being ‘in the zone’) is a feeling of trance-like focus on a particular activity. It oc...
BACKGROUND: Electronic Gaming Machine (EGM) play may be particularly addictive. However, we know lit...